Read the original on Steam ↗It's that time again - we've just pushed you all an update that fixes up some bugs, fills in some gaps in localization and most importantly, makes some design changes in the second half of the game!
Here's what's changed in v1.0.6:
Challenge 3 has been given a bit of an overhaul with some difficulty levels! If you're looking for the original experience, we've kept that on the very hard difficulty!
With these difficulties, you'll see two main changes:
Different target times for each difficulty, and time added between each section
Different platforms for each difficulty, so that folks on easier modes have some more forgiving landing spaces!
We took a look at the later missions in the game, and improved Missions 10 - 12, giving you more options to dodge attacks and use movement abilities in the arena fights:
Added more space in all the fights in Mission 10
Each of the big fights in Mission 12 have been looked at, and we've made each less tedious with some enemy composition changes, and injected in some fun with swings and bouncers!
The first cabin fight has been totally reworked here too, hopefully setting up the whole mission from that point on to flow much better!
We've also included some fixes and new localisations for our new features: