Bugfixes and Improvements
Read the original on Steam ↗This is update with mixed content. There are some bugfixes and other improvements for performance and enemies.
- Updated game engine
- Fixed bug where you could jump through the ceiling sometimes
- Improved management for small pieces when you cut a single object many times
- Fixed a bug where the droid stopped firing from a certain angle
- Improved drone move detection. They will hit walls less accidentally.
- Fixed Z-Fighting on some Door/Wall configuration
- Added sleep for physics calculation for stationary objects like large boxes to save performance
- Improved sound sphere configuration for better 3D effect for projectiles
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This announcement was written and published by the developers/publisher of Saber Fight VR on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.