Patch 1.49
Read the original on Steam ↗[Improvements / Content Update]
- Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash, kick, and lots more.
- Back Holster to let you temporarily store weapons in combat
- Perfect and reliable collisions / hit detection (physics sub-stepping)
- Swordswoman (playable character)
- Two new swords (Jian and Sabre)
- Grip flipping for daggers (with special attack input)
- Improved player damage (now depends on where you got hit)
- Improved AI damage (more balanced based on where they got hit)
- Added finger tracking for Index, Rift and Quest controllers
- Modifier to make enemies invincible for never-ending combat
- Localization for German, French, Spanish, Spanish (Latam)
- Cloud saves to help you restore corrupted save files
- Improved player HP display on wrist (if show player HP is enabled)
- Misc. UI changes and improvements
- Lots of optimization across the board
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
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