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Update 1.2 | Pets & Pests [BETA LIVE]

Sheltered 2 · Community Announcements · April 20, 2022

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Hey all!

The Pets & Pests Beta is live for testing! You can opt in by heading to 'BETAS' via properties when right-clicking on Sheltered 2 in your game library.

We'll be keeping a close eye on your feedback, so please feel free to share your thoughts on the Steam forums. Thank you for your time, we appreciate your participation. We're also thankful for you patience whilst this update took slighlty longer than expected!

New pets, new pals! We hope you have fun.




Update 1.2 Release Notes - Pets & Pests



New Content


• Pet Dog
o Dogs can be trained to learn from a range of 18 different skills
o Can learn skills to help explore, fight in combat, and help out around the shelter
o The number of skills they can learn is randomised
o Each party member can be assigned their own dog, allowing for a maximum of four dogs in a party
o Check out the “Pets – Dog” glossary entry in-game for more details
o There are five different coat colours for the dog

• Pet Cat
o Cats have three skills which scale in effectiveness based on their stat levels:
 They leave the shelter at night time to scavenge in the wastes. Returning in the morning with their bounties!
• Could be meat, gold/silver items, bones, or junk items
 They hunt rats that appear in the shelter
• Any rats caught will be harvested for meat when cleaned up
 They provide a positive mood modifier to everyone inside the shelter who likes cats
o Check out the “Pets – Cat” glossary entry in-game for more details
o There are six different cat fur patterns

• Pet Chicken
o Chickens produce eggs (1 each per day) and can be harvested for meat
o A Chicken Coop object is required to be able to keep chickens
 Chicken coops are built on the surface of the shelter
o Fertilised eggs must be located in the world and added to a coop in order to hatch a chicken
o Check out the “Pets – Chicken” glossary entry in-game for more details

• Pets Management Panel
o A new menu has been added to manage the cats and dogs you recruit
 Can be opened using the icon with a dog on it in the top right of the screen
 Allows you to rename them and view information such as stats, skills and age
 An overview of your chickens can be viewed from each chicken coop

• Pet recruiting
o Cats and dogs can be recruited when encountering them in the world
 You will need to gain their trust to convince them to join you
o There is no limit to the number of cats and dogs you can have in your shelter

• Pests – Rats
o Rats can start to spawn in the shelter once the cleanliness level of a room is low enough
 The chance a rat will spawn increases as the cleanliness level drops lower
 Once a rat has spawned it will not leave until caught in a trap or dealt with by a cat
o Rats will cause dirt and can spread to other rooms of the shelter
o Rats will damage powered objects in the shelter
o Rats can cause the plague illness which will kill your faction members if not treated with antibiotics
o Rats will give your faction members negative mood modifiers. These will become more potent as more rats spawn

• Surface wildlife – Deer
o Deer will now appear on the surface of the shelter
o Can be hunted by building a Deer Stand object

• New objects

o Drafting Table Tier 1

 Dog bed
• A place for your pet dogs to sleep

 Feeding Bowl
• The feeding bowl object is where cats and dogs feed from

 Cat Scratching Post
• Stops cats from damaging objects around the shelter

 Litter Tray
• Stops cats defecating in the shelter

 Mouse on a Stick
• Increases a cat’s prey drive stat

 Cardboard Box
• Increases a cat’s affection stat

 Balls of Yarn
• Increases a cat’s scavenging stat

 Rat Trap
• Can trap up to two rats

• Rats can be released on the surface or harvested for meat

o Drafting Table Tier 3

 Chicken Coop
• Allows you to keep chickens
• Holds a maximum of four chickens
• Generates fertiliser over time

 Deer Stand
• Used to hunt deer on the surface of the shelter
• New equipment

o Workbench Tier 2

 Dog Whistle
• Increases the range at which a party can locate a dog when exploring

 Cat Bell
• Increases the range at which a party can locate a cat when exploring
• New meal recipes

o Poor Stove (Tier 1)
 Fried egg

o Camping Stove (Tier 2)
 Gammon Egg and Chips
 Mushroom Omelette

o Microwave (Tier 3)
 Meat and Mushroom Pie
 Vegetable Pie

o Oven (Tier 4)
 Cabbage Carbonara

• New positive mood modifiers
o “Put To Rest”
 Applies when burying shelter members
o “Had a Workout”
 Applies when using exercise equipment
• New negative mood modifier
o “Against slavery”
 Applies whilst you have prisoners in prison cells inside the shelter

Balancing/Gameplay Changes



• The dirt value of rubbish (vomit, blood, discarded food, rubbish piles from crafting, dirty objects, corpses) has been increased
• General dirt will now build up in rooms over time, instead of only being added as part of an interaction

o Cleaned up as part of the cleaning interactions on the Mop & Bucket object
• The Mop & Bucket now has a “Clean Level” interaction that allows you to only clean the level the mop & bucket is on

• Doubled the length of time a corpse will burn for in the Incinerator

• Stage 3 part 1 of the Church of Hope’s questline now has four opponents instead of one

• Balanced the damage output of some traps

o Min/Max damage reduced to zero for Flashbang Proximity Mine and Gas Proximity mine
o Min/Max damage increased for Spike Trap

• The number of items produced at workable locations is now multiplied by the number of party members
• Integrity loss on binoculars, camouflage, bags, and vehicle parts reduced by 50%
• Reduced the repair cost of all equipment and car parts

o Max repair cost is now 50% of the original recipe

• Broken bones now persist after combat and must be cured with a splint
• A broken arm reduces repair speed by 75%
• A broken leg stops a member from going out on an expedition
• Having any broken bone stops members from using exercise equipment

• Balanced some skills

o Pump Up
 Instead of increasing strength it now provides a 50% damage bonus

 Stamina cost has been reduced to 5 from 10

o Rallying
 Now provides a boost to dexterity instead of strength

o Taunt
 No longer provides +1 strength to the target
 Reduced chance of success from 100% to 75%

o Demoralise
 The target now deals 25% less damage, instead of receiving -2 strength

• The randomised stats range of all normal faction grunts has been increased by one
• All opponents in faction encounters now have a chance to be equipped with armour
• Balanced the number of opponents that can appear in faction encounters

o Difficulty 1 regions
 1-2 opponents

o Difficulty 2 regions
 1-3 opponents

o Difficulty 3 regions
 2-3 opponents

o Difficulty 4 regions
 3-4 opponents

o Difficulty 5 regions
 4 opponents

• The buff from using a stimulant can now increase stats past the character’s max cap
o Up to the max limit of 20

• The effects of stimulants no longer stack

• When it’s time to spawn a new faction job it will now populate all free job slots

o Also, now possible to have duplicate jobs spawn

• Glass jar weight changed from 1 to 3

• Reduced the rate at which heat dissipates from a room

Quality Of Life Changes



• A party can now take out multiple 1-2 person vehicles

• The weekly events report will now only start to trigger once a faction has been discovered

• All weapons, bags and equipment attached to your faction members will now remain equipped until removed

o New individual equip menu added which can be opened using the carboard box icon on the avatar panel in the bottom left
o Any equipped items will be displayed in all relevant equipment menus (expedition setup, breach combat setup)

• Fusebox panel updated to try to display more clearly how much power is being used to charge batteries

• Warning text added to inventory panels to remind the player when there are items in the junk pile

• Can now select combat positions on party setup and - whilst a party is out - from the party equip screen

o Four yellow circles appear with their avatar
o Click the circles to switch positions

• Added a UI overlay to the map which will display the name of all locations on screen
o Hold Left Ctrl when on the map

• Added a button to the rations panel which adds 5 rations to the party

Misc Changes



• Changed the name of the Convincing Voice faction goal to Radio Experts

• Expedition setup panel layout updated to accommodate pet dogs

• New entries added to the glossary for dogs, cats, chickens, pet recruitment and rats

• Cleaning tutorial stage has been updated to cover cleaning objects

• Added two new tutorial pop-ups about summer and winter to warn of their hazards

o Summer prompt displays after 10 days
o Winter prompt displays after 40 days

• All weapons now display their type in their description

• Recruits turning up at the shelter door now display their traits

• Updated some glossary images

Bug Fixes





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