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More Card Upgrade Fixes (and a Boost Theatre)

Guild Quest · Community Announcements · August 03, 2017

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Not a huge update this week, but mostly because we've spent a lot of our time fixing issues from last week.

Card Fixes
(Some of these happened during the week)
  • Fixes for various cards that wouldn't change stats after you ugpraded.
  • Fix for quest 12/13 XP cards that would tell you you didn't own it (even if you did), or didn't even exist in the first place.
  • When switching categories, a sub-category auto-selects so you're not left with the wrong card inventory. So when you click the "Quest Card" tab, you'll be actually in the Quest Card inventory instead of also needing to click an island first.
  • Sort all cards ready for upgrading with a handy new toggle in the sorting menu!
  • Added a delay when upgrading cards to avoid an exploit with swapping to new cards.
  • Added common cards to Open x10 Uncommon chests.
  • Tweaked Epic Chest drop tables to reduce guildian drops and nudge up epic drops (guildians were way too high previously).

    Boost Theatre
    Something we've had on the backburner for a while and finally finished off. It's essentially an adwatch theatre, but without the ads.
  • Use gems to temporarily boost random stats for a limited time.
  • The boosts and the gem costs reset every 6 hours.

    Random Tweaks
  • Added colour to some of the island trees.
  • Changed the look of Epic cards to line them up with the rest of the cards better. (And to make it so we don't have to create a new mesh for higher tiered cards.)
  • Added "prev" and "next" text to the arrow buttons on the quest detail screen.
  • Added a brand new (and real purdy) banner for the initial loading screen.

    Working On
  • We're having some deep talks about how to handle future content in the game. Right now it takes about 2 weeks to create a brand new island, and a few days to finish it. Which...is a pretty bad return on investment. But we also recognize that getting more islands seems to be what most people want. And the Challenge Islands don't really scratch the itch of conquering NEW islands, based on feedback.
  • Better onboarding! We do a pretty bad job at teaching players how the game works and want to address that.
  • Better island art! We want to do some more experiments to figure out how to create better looking islands (with maybe quicker ways to create quests so we can make content faster).
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