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Version 1.1.2cb5430 (Patch 1)
Read the original on Steam ↗Cheers,
The Dirigiballers, LLC
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Tumbleweed Express: v1.1.2cb5430 Patch Notes
NEW FEATURES:
+Train Painting: Players can now customize the color scheme of their train via the Paint Job panel in the Warehouse Depot
+Hold Fire Mode: Automatic Turrets can now be instructed to hold their fire via the Battle Menu target priority interface. This will help players complete contracts that their turrets may have been interfering with
BUG FIXES:
+Fixed looter enemies occasionally skipping over their looting animations
+Fixed case where Drillcar Jim would pass through the player’s train during the Cactus Plains town fight
+Fixed Wagons occasionally not registering TNT hits for contract credit
+Fixing map alignment offset in levels The Foothills (1.2) and West Canyon City (3.2)
MISCELLANEOUS :
+Normalized distance culling (disappearing for performance) of Cacti for all graphics quality settings
+Normalized shadow draw distance for all graphics quality settings
+Added new Paint Job tip to the Warehouse loading screen
+Minor performance overhead tweaks
+Drillcar intro-cutscene now specifically refers to the enemy as a ‘Drillcar Looter’ to reduce contract confusion
+Improved slider functionality in all menus
+Improved Fireball trajectory to always pass through the player’s crosshair.
+Some environmental polishing in The Heights (0.2)
+Tweaking credits read outs and background art
+Updated default graphics quality on launcher to "Good" (from "Fastest")
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