ROK Update R17
Read the original on Steam ↗This release contains exploit fixes and a number of server side network optimizations. Official servers have been wiped. We do not believe this update will require a wipe for community servers.
Please post any bugs you find, or issues with the game in the bug forums:
http://steamcommunity.com/app/344760/discussions/0/
We continue to work with EAC on further changes to prevent hacking. Please remember that any hackers caught will have their access to the game perma-banned.
If you want to report an exploit, or hacker, and learn about our process, please read this thread:
http://steamcommunity.com/app/344760/discussions/4/523890528707976945/
Please follow this guide for updating your community server:
http://steamcommunity.com/sharedfiles/filedetails/?id=435654886
Please continue to list bugs, balancing thoughts, and email us about exploits. We plan to do a wipe on the first Tuesday of each month to keep the servers running well, and the game fresh. We expect the next wipe to be on November 7th.
- Exploit Fixes
- Optimized the networking backend by batching multiple very small packets into larger packets.
- Made it so the movement syncing sends more frequent unreliable messages and less frequent reliable messages for optimization reasons.
- Optimized the internal management of stream allocation. Streams are returned to the pool immediately now.
- Reduced the amount of garbage created from creating network recipients and from networking in general.
Thanks for Playing,
- The Code}{atch Team
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