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Our new project! COMA - A Cyberpunk metroidvania shooter.

Final Dusk · Community Announcements · October 27, 2017

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We are proud to announce our latest project - COMA!

Coma is a Metroidvania-style action game set in a grim cyberpunk future inspired by the classics of the genre. Play as a member of an elite squad on a payroll of one of the Megacorporations, explore industrialized districts to find hidden, optional areas; fight with competition's mercenaries using your arsenal of weapons and unique abilities. Customize your character using multitude of passive and active implants, acquire new combat abilities and upgrade those already owned.



The project is still in very early stages of development. There are a number of features and systems having necessary scripting implemented, but they are not accessible by the player in the current build. Some systems are not yet decided upon, and have multiple versions that we consider leaving as a final one (for example: we currently have 3 versions of targeting - traditional 8-way targeting tied to movement, a lock-on system that is independent of character's movement and direction, and a completely free, 360-degree gun rotation, à la twin stick shooter games). Some of the features are done, but are using placeholders - like most of current animations - while some are completely missing. There are no real enemies in the game yet. Designing them with their moveset, animating and scripting their AI will take a substantial amount of time.

Main Features




With that said, we encourage you to download the playable prototype and read more about the project on itch.io

Also, we would love if you could help us bring Coma to life by pledging to our Indiegogo campaign.

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