Recently, we were working on a small update for upcoming inclusion in Google Play Pass.
Opt in for a beta test!
Beta key: dungeonwarfare2
1.2.6 Changelogs
- New Feature - Unit compression - The game will merge newly spawning units in order to reduce the performance hit caused by too many units. The feature kicks in once the unit counter exceeds 100.
- Compressed units will have multiplied health, bounty, weight, damage, and life cost.
- The rate of compression will increase as the unit counter increases.
This will alleviate the crashing / lag issues some players have been experiencing.
- In addition to the aforementioned feature, we have also reduced the number of spawned units in high tier maps. This change won't be noticeable in tiers less then 15.
- Slightly increased the amount of health of the enemy units in high tier maps.
- Increased the maximum movement speed of the enemy units by 10% in Endless mode.
- Increased the health of the Bosses by 50%.
- In Ascension mode, the new game will begin with all traps unlocked.
- Decreased the damage of Battering Ram by 95%.
- Decreased the collision size of Battering Ram.
- Decreased the damage of Digger by 50%.
- Decreased the movement speed of Digger by 20%.
- Increased the base stat of Singularity from 24% to 30%.
- Decreased the stat increment per level of Singularity from 8% to 6%.
- Wrath has been rebalanced.
- The stats of the mods will now increase exponentially.
- At Wrath 10, stats are increased by 40%
- At Wrath 20, stats are increased by 160%
- At Wrath 30, stats are increased by 360%
- Health mod will be always included.
- Various bug fixes and optimizations.
- Various UI improvements.
As always, player feedback is highly appreciated.
Thank you for playing!