Changelog
Gameplay
General:
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Resources:
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Player p-res income rate is now 0.1 per tick (down from 0.125)
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Alien starting p-res is now 15 (up from 12)
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Fade Cost reduced to 35 (down from 37)
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Onos Cost reduced to 55 (down from 62)
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Increase Marine starting pres to 20 from 15
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Healing Softcap:
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Softcap is now 12% eHP/s with an 80% penalty for excess healing (from 14% / 66%)
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Kharaa:
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Commander
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Removed the ability to research Onos Charge as the onos now always has charge
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Lerk:
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Movement
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Strafe force changed to 8.3 (from 7)
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Lerk glide makes a sound if a Lerk is gliding above 4.5 speed
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Added an air brake functionality to the Movement Modifier key (default is Shift key) that will slow glide speed down to 4.5 speed for silent gliding. Lerks will maintain a 4.5 speed glide while the key is pressed.
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Increased glide minimum speed clamp to 4.5 (up from 4)
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Spikes
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Reduce Spread to 3.3 (down from 3.8)
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Projectile size reduced to 45mm (from 60mm)
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Spores
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Move research to Biomass 6 (up from Biomass 5)
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Umbra
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Increase research cost to 30 (up from 20)
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Increase research time to 75 seconds (up from 45 seconds)
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Fade
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Blink energy cost changed to 12 (down from 14)
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Metabolize
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Cost changed to 10 (down from 25)
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Now restores 20 energy (down from 35)
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Tunnels:
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Removed "Infested Tunnel" upgrade
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Tunnels now become Infested Tunnels automatically upon reaching full maturity
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Mature health changed to 1400/250 (up from 1250/200)
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Time to Mature changed to 75 seconds (down from 120)
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Tunnel resource cost changed to 8 tres (up from 6)
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BoneWall
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No longer flammable
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Shade/Shift/Crag
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Structure movement speed increased by 15%
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Contamination:
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Cooldown changed to 3 seconds (down from 6)
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Health changed to 1500 (up from 1000)
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No longer flammable
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Biomass Requirement changed to 12 (up from 10)
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Can no longer be targeted by ARCs
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Eggs
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Lerk Egg Drop biomass requirement changed to 4 (from 2)
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Lerk Egg Drop cost changed to 40 (from 30)
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Gorge Egg Drop cost changed to 20 (from 15)
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Fade Egg Drop biomass requirement changed to 8 (from 9)
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Fade Egg Drop cost changed to 80 (down from 100)
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Fixed an issue where players can spawn out of a Lifeform Egg and delete it as a result
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Clamped number of Lifeform Egg drops to 2 per Hive
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Drifters:
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Hover height to the ground was lowered
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Drifters cloaked by the Shade hive upgrade will now un-cloak from further away (3m up from 1.5)
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Turn rate is instant on the first move command, but will return to the normal turn before moving behavior on subsequent move orders (this effect has a 4 second cooldown)
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Abilities:
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Enzyme
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Cooldown changed to 3 seconds (from 12 seconds)
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Hallucinations
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No longer affected by mucous
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Can no longer have babblers attached
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Hallucination Onos now has 100 HP
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Mucous
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Cooldown changed to 3 second (from 12 seconds)
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Cloud radius changed to 5 (from 8)
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Shield values now match babbler shield values (except Skulk - remains at 15 HP)
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Gorge
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Babblers:
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Are now Flammable
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Bile Bomb:
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Biomass requirement for research changed to Biomass 2 (down from 3)
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Web:
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Webs become visible from slightly farther away ( +1 meter)
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Webs have only 1 charge (down from 3) (MATCHED PLAY CHANGE ONLY)
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Health
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Gorge health changed to 190 (from 160) (MATCHED PLAY CHANGE ONLY)
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Spit
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Gorge spit projectile speed changed to 45 (from 35)
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Skulk
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Leap energy cost changed to 55 (up from 45)
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Adrenaline upgrade now grants 60% increased energy regeneration (up from 50%)
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Cysts
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Build time changed to 4.5 Seconds (up from 3.33) (MATCHED PLAY CHANGE ONLY)
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Shade hive cyst reveal range changed to 8 (from 6)
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Cyst health changed to 400 near the hive and 200 far away (up from 300 / 200)
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Health falloff range from the hive room decreased slightly
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Damage bonus from welders changed to 5x from 7x
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Shift:
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Echo upgrades cost changed to 2 (from 1)
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Echo Egg cost changed to 1 (from 2)
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Crag player healing:
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Fixed issue where Heal Wave was not correctly increasing crag healing by 30%
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Changed Crag to heal eHP instead of a flat value
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Crags now heal players with lifeform specific healing values instead of a percentage:
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Skulk: 10 (previously 7)
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Gorge: 15 (previously 11)
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Lerk: 16 (previously 10)
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Fade: 25 (previously 17)
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Onos: 80 (previously 42)
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Carapace:
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Base armor bonus reduced
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Now Grants a small armor bonus for each biomass:
[Biomass Armor Bonus]:
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Skulk: 5 [1]
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Gorge: 12 [2]
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Lerk: 12 [2]
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Fade: 20 [2.5]
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Onos: 50 [20]
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Regeneration:
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Healing amount changed to 6% (from 8%)
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Aura:
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No longer reveals health (MATCHED PLAY CHANGE ONLY)
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Now has a unique UI element for the non-health revealing version (MATCHED PLAY CHANGE ONLY)
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Vampirism
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Lerk
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Vampirism percentage changed to 6% (from 8%)
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Onos
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Charge is now a baseline ability and does not require research from the commander.
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Boneshield has been reworked:
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No longer uses “fuel”
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BoneShield now has 1000 hitpoints and prevents all damage
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Boneshield now encompasses the entire onos (not just the front half)
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While the shield is active, energy regeneration is reduced by 50% (this includes all sources)
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BoneShield recharge occurs immediately while out of combat, or 3 seconds after BoneShield is deactivated while in combat. Recharge rate is 130 shield hitpoints per second.
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When BoneShield is broken, a unique sound will play and shield recharge penalty is increased to 6 seconds, visualized by a "broken" shield ui bar.
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Marine:
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Medpacks
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Heal over time effect no longer expires when a marine hits full HP
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ARCs
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Health changed to 2000/500 (from 2600/400) (MATCHED PLAY CHANGE ONLY)
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Commanders can now only create a maximum of 4 ARCs (MATCHED PLAY CHANGE ONLY)
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Add tooltip to robotics / arc factory regarding cap (MATCHED PLAY CHANGE ONLY)
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Pulse Grenade:
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LOS blocking removed
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Can be used to hit aliens behind RTs
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Heavy Machinegun
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Spread changed to 3.2 (from 4)
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Shotgun
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Shotgun damage per weapon upgrade changed to ~13.33 (from ~10)
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Gas Grenade
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Made much less bouncy
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Observatory:
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Build time changed to 12 seconds (down from 17)
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Prototype Lab
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Cost changed to 25 (from 35)
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Sentries
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Battery cost changed to 15 (from 10)
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Confusion from spores
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Duration changed to 8 seconds (from 4)
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Time until next attack effect changed to 4 seconds (from 2)
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Supply:
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Sentry supply cost changed to 15 (from 10)
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Sentry Battery supply cost changed to 25 (from 15)
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Robotics Factory supply cost increased to 10 (from 5)
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