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The '100 Dice Bonus is Busted' Update

Roll · Community Announcements · December 15, 2021

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Removed 100 Dice Bonus from the game.


The stacking 20% bonus was WAY too powerful at large dice quantities. This upgrade made the entire game reliant on a single passive… This is something I’d like to move away from in general, so the 100 dice bonus has been split up into multiple smaller bonuses which can be stacked as your number of dice increases.

Added 6 new passives





The Leaderboard has been reset.


Due to the massive impact 100 Dice Bonus had on scores, local highscores as well as the Top 100 and global rankings have been reset.

Bug Fixes:




Upgrade Changes:





Sweeping Shop Price Changes


I made shop price changes across the board, specifically trying to balance around the scaling ability of each upgrade and focusing more on the stage of the game in which the upgrade is available. (note these changes are to the base price of upgrades and do not affect the overall price scaling)

EXAMPLE: The balance between Single Face Multiplier and Adjacency Multiplier is a good example of this. At face value, a x5 Single Face Multiplier is ~4x weaker than a x5 Adjacency Multiplier. The prices of each upgrade were ROUGHLY balanced around this idea (theres obviously a lot more that goes into it). However, when you consider the multiple passive abilities which apply to Single Face Multipliers allowing them to outscale Adjacency Multipliers, the same evaluation does not hold up. Furthermore, Adjacency Multipliers are available later in the game, making them even less valuable. This line of thinking (along with in-game experiences to back it up) has led me to reduce the cost of Adjacency Multipliers significantly and is exactly the kind of change which I am attempting to replicate across all upgrades.

Keep in mind that these price changes will more heavily influence the early/mid game, whereas the relative cost of upgrades becomes somewhat negligible as shop prices scale later in the game (more adaptive scaling to be potentially addressed in a future update). That being said, I made changes to the price of nearly every upgrade in the game (90% of upgrades?). I won’t be able to list all the changes here, but I will note some of the changes which I feel are most significant, and I highly encourage you to re-evaluate upgrades based on the price at which you see them in-game.

Some Notable Price Increases:


Some Notable Price Reductions:


I am trying to keep the game at a fun, competitive, and playable state while also working on some BIG projects that will really bring Roll to the next level. I appreciate the patience and support from everyone as this game continues to develop. I might not be as responsive/engaged as usual for the next month or so while I work diligently on some big updates and spend time with family.
Enjoy your holidays, much love,
Xrai
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