Localization
- New language support: Spanish
- New language support: Polish
- New language support: Korean
- New language support: Japanese
- A lot of changes and rework on the French localization
- Chinese localization improvements
- German localization improvements
Gameplay
- Added new types of starting bonuses that adjust game difficulty. Previously only group-wide buffs existed. There was a good variety there, but we felt it was still too restrictive and not exciting enough. So we added a new bonuses that provide one-off benefits, like getting an extra unique unit to join your party from the start, a bag of gold, a unique weapon etc. We hope this will give players more options and help tailor the run to better suit your needs and playstyle.
- Certain starting bonuses now have restrictions to prevent players from taking bonuses that directly counteract one another. Like taking a defensive bonus and one that reduces defense in exchange for attack. This should make it more difficult to pick a bad combination of bonuses.
- Added helpful tooltips to starting bonuses to help make better decisions.
- Defeating enemy heroes grants a lot better rewards. These fights are some of the toughest in the game, and we felt that they should be better compensated.
- Enemy heroes spawning locations are adjusted to take more factors into account. The end-result is that you'll get to encounter the enemy sooner after their spawn and it will be less trouble to hunt them if you choose to do so.
- Enemy hero's power calculations have been adjusted to produce more consistent challenge. There were a few edge-cases where the power was too high or too low.
- Reworked damage-over-time component for following talents: "Puncture", "Firestorm", "Shatter Strike" and "Shatter Throw". These have been buffed slightly for late-game and against high-health targets.
- Following talents have been buffed by increasing their charges by 1: "Witchcraft" and "Giant's Bane"
- Buffed "Conjured Thorns" talent.
- End-boss nerfed a little bit.
- Changed 3-piece set bonus of "Forest Sentinel" item set, it now permanently increases health of all healed allies by a small amount.
- Added "Earth Caller" unit to altar of "Gravesand" settlement. This makes a summoner unit available earlier on in the game for those who are into summoners.
- Increased levels of defenders found on the altar in settlements of the starting zone. This should help a bit in defending your settlements early on. You still have to spend money to restore those units on the altar, so it's not a complete freebie.
- Changed passive health regeneration formula, units regenerate slightly more health when low and slightly less when high. In general you should see slightly higher health regen.
UI and Graphics
- Reworked squad building screen, making difficulty choices more intuitive.
- All heroes and bosses now have animated portraits.
- Added new unit frames for giants, bosses and heroes to make them stand out a bit more.
- Minor map improvements, added a few environmental particle effects to give more character to certain areas.
Controls
- Moving camera around with a mouse will result in smooth transitions. It feels a lot nicer.
Performance and bugfixes
- Minor performance improvements related to terrain
- Large number of minor bugfixes
- Fixed a major memory leak
This one took a very long time to finish, thanks for your patience! Please do let us know what you think.