ICBM - v1.1.2 Update
Read the original on Steam ↗Check out the full changelog below:
- Added the Campaign mode support
- Added Briefing, and Debriefing for Missions in Campaign mode
- Added Mission control actions
- Added possibility to write blocks of actions and execute them by events
- Added possibility to implement complex events using AND, OR, THEN and NOT operators
- Fixed a crash when Laser is fired
- Fixed the Tutorial - 2 not finishing bug
- Fixed the "disconnect" problems in MP in a number of cases
- Added the possibility to legally define AIVarietyHint or Helper unit property, followed by any string or ident. The values are ignored, but can be useful for some mods.
- Fixed incorrect speed drawing for missiles that cannot be launched under water
- Not printing range for movable ground units
- Now showing the hosted units for aircraft on land
- Not drawing weapon config for the hosted units without any weapon
- Not drawing missile count when it is more than 10000
- BOARD_TOLERANCE is now configurable per-map
- HOST_TOLERANCE is now configurable per-map
- Air-dropped units cannot be collected anymore unless the host aircraft has CanHangInTheAir property
- Units with CanHangInTheAir property now use fuel while hanging
- Added possibility to control MipMapping for individual units or for all units of some specific map
- Printing the Mission Objectives for Scenario mode instead of the scores
- Now you can hold SHIFT while changing weapon config to set this config for ALL units of this type
- Added the protection against leaderboard cheating
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This announcement was written and published by the developers/publisher of ICBM on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.