- Optimized performance
- Optimized memory usage
- Minor various finetuning adjustments
- Minor UI fixes
- Improved collision handling while rolling for the player character
- Adjusted ornwood enemies's damage values to be slightly lower in the first level of the game
- Adjusted autosave so that it now runs on the background thread for a smoother experience
- Adjusted the game's default graphics quality settings presets
- Increased celeste's shield explosion radius
- Adjusted guard counter's timing to be slightly easier to use
- Finetuned and tweaked some assets for better performance
- You can now do an air attack while rolling in the air
- Added traditional chinese localization
- Player characters now take 50% less damage while using their finisher ability
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Build v1.01R1 Changelog
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