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Item Update

SNKRX · Community Announcements · June 18, 2021

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This update adds a new item levelling system, reworks all items and adds 27 new ones, as well as some rebalancing and lots of bug fixes.

Item Levelling



Most items can be now levelled up to Lv.3 in increments of 5 gold per XP:
Lv.1 -> Lv.2 cost: 2 XP = 10 gold
Lv.2 -> Lv.3 cost: 3 XP = 15 gold

Levelling an item up grants it additional stat bonuses. For instance, Amplify: +20/35/50% AoE damage. This means that if you pick up Amplify and spend 25 gold to level it up to Lv.3, all your units will deal 50% increased AoE damage.

Items



General:

Voider:

Curser:

Forcer:

Swarmer:

Ranger:

Mage:

Rogue:

Nuker:

Enchanter:

Sorcerer:

Mercenary:

Warrior:

Removed items:

Items are divided by class but unless explicitly stated they apply to all classes. For instance, despite being in the nuker section, magnify (+20/35/50% area size) applies to everyone. On the other hand, unleash (all nukers gain +1%...) only applies to nukers since that's specified in the passive's text.

Items for healers, psykers and conjurers will come next week.

Balance




QoL




Bug fixes




Broken save state bugs



Bugs of this nature were the hardest to fix so far and I'm not sure if I got them all. From my tests everything should be working fine now and these exploits shouldn't be available anymore. But if you notice anything weird happening with a run's save states, like the shop being rerolled, passives disappearing (or appearing), units being wrong, etc, please create a thread on the forums. It's best if you have steps to that can reproduce the bug, although that's not necessary.

Next week's update



The next update will feature a rework of healer and psyker classes, as well as possibly the addition of an endless mode to the game. If I don't have enough time to add the endless mode I'll focus on the class reworks + a backlog of QoL features that I haven't been able to get to since release (like the options menu being available from anywhere and not just the arena, as in every normal game in existence...)

If you have bug reports, suggestions, ideas, etc, create a thread on the forums. Despite not replying I'm reading everything and taking it all into consideration.

Thanks for playing and I hope you have fun with this week's update!
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