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DEVLOG #2: Making the Net-Work

Totally Reliable Delivery Service Beta · Community Announcements · February 06, 2021

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Howdy y'all! Welcome back for a second Developer Update. This week, we’re looking into the world of networking, improvements made in Totally Reliable Delivery service, and the tools our team used to get us there.

Summary

Making online games is hard. Making a ragdoll game in an open world work online across 5 different platforms is even harder. Since our initial release on April 1st, 2020, we’ve made a lot of improvements to our networking system to improve the player’s experience.

While working on these optimizations and updates, our highest priorities are:


Here is a bit of a deeper dive into some of the things we did to make Totally Reliable Delivery Service’s online functionality even better.

Photon Unity Networking



Interpolation Improvements




Compressing Network Data



This is a very brief summary of our second installment of updates coming your way. Stay tuned next week for even MORE coming your way, and remember to toss Totally Reliable Delivery Services on your Steam wishlist!

https://store.steampowered.com/app/1011670/Totally_Reliable_Delivery_Service/
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