Behind the Scenes: Part III
Read the original on Steam ↗We are back at you with part three of our short dev diary series. Historical landmarks from Switzerland come to life amid the art of mystery in Mundaun, and this week we are showing you the house that inspired one of our favorite places in the game. Check it out below:
Part Three: Painter’s House
In the latest installment of our behind-the-scenes series, creator and game developer Michel Ziegler discusses bringing the abode of another artist to life, and what makes Mundaun's characters so special, yet so unflinchingly creepy.
Mundaun releases on March 16th, and be sure to stay tuned for more behind the scenes videos.
Sincerely,
The MWM Interactive Team
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This announcement was written and published by the developers/publisher of Mundaun on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.
