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Balance Patch 1.4

Warpips · Community Announcements · July 09, 2021

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Greetings Pips,

Today we're releasing our second balance patch to follow up the last content patch. This patch will attempt to address the following issues from internal testing and community feedback.


  1. The airstrike mechanic at the end of each round introduces some undesired problems in the game loop, mainly that it works against the tug of war nature of the game's premise by constraining the player within a time limit.
  2. Vehicles can be a 'instant win button' for the game which does not create depth, choice or challenge in some circumstances.
  3. Using War Bucks at the Arms Dealer takes away from your ability to purchase upgrades.

To combat these problems we've introduced some new mechanics which we believe will solve a lot of these issues.

The first is relegating the end-round timed Airstrikes to only specific missions and replacing it with a cycle mechanic where the difficulty bar loops back around. Upon looping, the enemy will scale up in strength and launch successively more powerful units with each additional cycle. This makes missions into an endless loop where one side must eventually overrun the other. This fits much more in line with the tug of war nature of the game while still maintaining clear boundaries to the player.

Next, we've added a local supply cap on some units so that you can only spawn a specific amount of units at a time, making vehicles and powerful infantry scale better. We've adjusted some of these unit's rank upgrades to play into this new system.

Finally, we've introduced a new currency to purchase units from the Arms Dealer: Combat Coupons. These coupons will disconnect your upgrades from your unit purchases so that one does not stifle the other. You can still trade War Bucks for Coupons if you wish, but it is not necessary. This should make the Arms Dealer much more useful.

These and many more changes found in this patch should move the game into a much more balanced and enjoyable space. Complete changelog below:

CONTROLS





BALANCE





LANGUAGE





BUGS





As always, your save games will remain unaffected. However, if you would like to enjoy these new features you will have to start a new campaign.

We hope you like these changes! We appreciate everyone that gave us feedback and helped us to move the game to where it is. We will continue to monitor all feedback.

Commander In Pip Klegran, out!
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