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Orb Update

SNKRX · Community Announcements · June 25, 2021

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This update features the game's mobile ports, healer and psyker reworks, 9 new items, 1 new class, and lots of balance and QoL changes.

Mobile Ports



The game has been ported to mobile and it's now available on:
Google Play: https://play.google.com/store/apps/details?id=net.davidobot.mazette.snkrx
App Store: https://apps.apple.com/app/snkrx/id1572602587

It has been ported very quickly by David Khachaturov, so make sure to send him some thanks! Both mobile versions will usually be 1 update behind the Steam version. Right now I think both are on the Mercenary update, with the Item update coming up soon.

Healer & Psyker rework



New healer class effect:
Healers (2, 4): +8/16% chance for enemies to drop healing orbs on death
Healer unit changes:
New psyker class effect:
Psykers (1): create a piercing, damaging orb around each psyker
Psyker unit changes:

Explorers



Added the explorer class:
Explorers (1): +15% attack speed and damage per active set to allied explorers
Added 1 explorer unit:


Items



Healer:

Psyker:

Conjurer:


Balance




QoL




Bug fixes




Next week's update



The next update will feature 20~ new general items that should help with increasing the odds that items presented aren't completely useless because they don't fit the current build, the endless/looping mode which I couldn't fit into this update, as well as a small rework of the conjurer class.

Future updates & commonly requested features



As most of you know, this game was made in 3 months and I didn't really expect it to be played by that many people at all. Once it became clear that a lot of people were enjoying it I decided to start updating it weekly both to fix most immediate problems that could be fixed quickly as well as to assess what kinds of things people liked and didn't like so I could build a plan for bigger updates going forward.

Now that 4 weekly updates have passed, most issues that can be fixed or improved in 1 week bursts have been fixed, and all I'm left with doing is a bunch of stuff that will take a longer amount of time to address. As such, here's my plan going forward:

Stat Update



After next week's update is out, I'll start rewriting the game from scratch and I estimate that this will take 1 month (may take slightly longer). The reason for this is that the game's code was written from the start with the intention of being thrown away, as I didn't expect to have to keep updating it, and so as time passes it will get harder to release updates with the current codebase.

A set of very commonly requested features will be able to be addressed with this update:

In general, this update should make the game a lot more consistent and clear, as well as making it easier for me to work with the codebase and release further updates going into the future.

Roguelite Update



After I release the stat update, I plan on adding a normal roguelite mode to the game. I also estimate that this will take about 1 month (so ~2+ months from now). This will be similar to how Slay the Spire's runs work, where you have a map of nodes and each node is a different type of room. In SNKRX's case, rooms might be arenas, unit or item shops, elite fights, treasure rooms that reward you with units or items, challenges of various types (i.e. move your snake through the labyrinth without hitting the walls), and so on.

On top of the normal roguelite stuff, this update will also be able to address a couple of other commonly requested features:

So these are my plans for the next 2 months or so. There will still be weekly updates going forward but they will be smaller than they have been so far due to the fact that I'll be focusing most of my time on these larger updates. I'll update everyone with progress on the stat update every week from now on and if it's late you'll know in advance.

If you have bug reports, further suggestions, ideas, etc about anything I said here, create a thread on the forums. Despite not always replying I'm reading everything and taking it all into consideration.

Thanks for playing and I hope you have fun!
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