Read the original on Steam ↗Stardock is pleased to release v3.0 for Fallen Enchantress: Legendary Heroes today. This new major update includes a host of performance improvements, crash fixes, balance updates and more.
Changelog
Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf)
Fixed crash bug where garbage characters could get inserted into a scene node
Increased the map tilt further so you can see more pretty stuff
Calc Military Might now longer force updates the battle rank of units. (perf)
AI city updating is now multithreaded (perf)
CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost)
Units now always get a battlerank of at least 1 to ensure caching of battlerank
Sub-units of an army are no longer recalculated unless expressly ordered
Thread safe city count method added
Fixed a crash deadlock
AI monsters less likely to attack a city on lower difficulties
Monsters now use a cached combat rating to determine city strength (performance)
Fixed multiple crash deadlocks
Unit vector sized at 10 at start to reduce increments. (perf)
Timer update increased from 1ms to 0.5ms
Conclaves provide more research but less production and money
Fortresses provide more production but less money and research
Towns provide more money but less production and research
New improvement: Tower of Knowledge. Provides +1 research per essence
Tiny map size increased to 5x3
Small map increased from 5x4 to 6x4 (20 to 24 sectors)
Medium map size increased from 6x5 to 7x5 (30 to 35 sectors)
Large map size increased from 7x6 to 9x6 (42 to 54 sectors)
Huge map size increased from 8x7 to 12x8 (56 to 96 sectors)
Wrote a replacement for toupper() that is much faster
Lots of new quests
AI improvements
Quest based champions added
Units take slightly longer to produce to balance the availability of more champions.