This build will once again upgrade your savegames upon loading, making them incompatible with older versions. You will get a new dungeon floor of the appropriate number but your character and inventory will remain unchanged.
- Braziers with the corpse of a slime on top should now be more realiably usable.
- Fixed a bug that could have led to the creation of chasms at doors in L-shaped rooms.
- Fixed a bug that could have caused mages and ranged orcs to not be placed on top of round platforms but slightly off.
- Fixed a bug that could have caused tiles in round-cornered type rooms to not be raised when they should have been, making some platforms inaccessible.
- Fixed an issue with wall spikes getting placed on torches in rooms with the round platforms and stuff.
- Fixed an issue with torches getting placed in round walls in some cases.
- Fixed a bug that could have led to torches getting placed inside of rock tiles in cave type rooms.
- Fixed an issue with chests in rooms with all the platforms and little stairs getting placed in bogus places and ending up physics-glitching into the ether.
- Fixed a bug that could have caused the quest giver to be placed inside of platforms in dining hall type rooms.
- Fixed a bug that could cause hidden doors to be placed the wrong way around in upper floors of library type rooms in dungeon type 3 if connecting to another library.
- Did some tentative performance optimization for dungeon type 2.
- Veteran badges (stars and the like) on the load-game screen will now be placed closer together if there's loads of them.
- Fixed a thing that may have caused the deflect skill to apply a lower damage bonus to deflected projectiles than it was supposed to.
- Iron Skin should no longer trigger when already invulnerable.
- Fixed an issue with legendary gems only ever displaying fire or ice damage when they really should have both. This caused inaccuracies when crafting weapons with them.
- Gemstone Fury now works past skill level 1.
- Gemstone Potency now doubles the elemental damage proc chance of gems on the crafted weapon, and increases the cap to 40%.
If Pyromastery or Cryomastery respectively are also learned Gemstone Potency will decrease their proc interval by 1 hit.
Max skill level for Gemstone Potency is still 1.
- Raised maximum skill level of Artisan from 5 to 10.
- The sale price on item descriptions for shop items is now green when you can afford them and red when you can not.
- A few more adjustments to text colors on item descriptions.
- Map icons revealed by the crudely drawn map item should now remain so after saving and loading.
- Fixed a bit of weirdness with the poison FX on the HP bar.
- Venomous spiders will no longer deal damage in addition to applying their poison. They also won't apply their poison when you're invulnerable.
- Tightened up some other stuff that may have caused problems.
- The sign at the prisoner chute should no longer be able to block the player going up little stairs.