It is time for Popup Dungeon’s Free Halloween Expansion!
- Content
- New Halloween themed campaign.
- New Halloween themed characters, enemies, equipment, and media.
- New unique charm rewarded for completing Halloween campaign.
- New Halloween themed campaign.
- Game Creation
- Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc.
- AbilityActivationTrigger: Can now use affected targets as event targets.
- Game Graph Editor can now scale up to 2x
- AbilityActivationTrigger & AbilityActionActedTrigger: Can now restrict triggering based on relative positioning between activator and target.
- AbilityActionActedTrigger: Can now set the value of a flag equal to the power of action which triggered the event.
- AbilityActionFX: Can now derive power from the value of a flag.
- Companion rewards and entities added to combat through CombatFx can now be set to be controlled by AI.
- Equipment Rewards now scale quality to better match target reward size.
- Presets have now transitioned to using the referenced sub graph system.
- Added “Set Flag Value To Filtered Entity Count” FX type to CombatFX node.
- Added advanced filtering logic to entity filters. Allows filtering by things like active status effects, hp ratios, statistics, surrounding entities, etc.
- Improvements
- Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed.
- Optimized game’s launch speed which could become sluggish when multiple thousands of UGC items are installed.
- Bug Fixes
- Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it.
- Fixed bug which occurred when a self action was placed under a “number of targets” condition
- Fixed a few bugs concerning the Event Graph Registration modification.
- Fixed bug which occurred when a transformation effect was removed from an entity by the same ability that also launched it.
