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Drift Scoring System (DSS)

High Octane Drift · Community Announcements · May 14, 2018

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Hello, Driftheads!



For Today. Work is in progress, game is testing and improving.

About Interesting. We are making a game with championships with new score systems.

In the end of 2015, game was based on browser platform, there was an idea to make Global drift championship. In 2016 we start to test new score system, we called it Drift Scoring System (DSS).

All worked fine, but were faced the problems:


Game Physics.
We went to the core and rebuilt it. We made physics more dynamic with more deeper interactions, more reliable and more realistic. "Fun to play, hard to master". We will hope that you will like it! It will be fun, but difficult enough.

Not enough tracks.
Our current tracks completely didn’t fit the new standards of the game (physics and championships).
We decided to look at Formula Drift. Dynamic track configurations, complex terrain, bankings, concrete blocks. It looks very cool, and I hope it will also look cool in the game, because now these tracks are in game.


It was a short prehistory. Now about DSS.

Glossary of terms:


DSS. How it works?

DSS takes several basic parameters, of which the drift consists - speed, angle, trajectory, preinitiation, car setting and distance to the leader. Everything adds up and produces the final result. It's simple!

Each track is divided into a sector. Each sector has its own maximum score. The value is given by a percentage based on 100 points. This will be separately stipulated in the judge's task.

In each sector there are clipping points, to which you need to be as close as possible, at the maximum possible angle and at the maximum possible speed. he main thing is not to overdo it, because for get off the track you automatically will get 0 points for the sector.


Also, remember the trajectory that you must follow. You need to go smoothly, without correction, otherwise DSS punishes you. Even if you are ideally past the clipping point.

There are some limitations on the track - cones that can not be knocked down. For the downed cone DSS prescribes 0 points for the whole race. (It is believed that you are trying to escape from the opponent, cutting the way.) And accordingly, the boundaries of the track - yellow markings, for which you can’t call in.

In the pair races for the Chaser, the Leader arrives for the landmark. That is, the task of the Chaser is to repeat the leader, not allowing his mistakes.

Summary
Perform a judicial task!

Thanks for your time.

Your Apro.

Many thanks to CFW for his help in translating!
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