Update on Vive Support
Read the original on Steam ↗I had a look at integrating the Lab Renderer but I couldn't get it to work properly and it requires OpenVR exclusively which isn't something I am willing to support at the expense of the Rifts ATW.
There should be some perf improvements from 5.4 Single Pass Stereo but on a min spec VR machine you're likely to average around 70+ FPS. Without the Rifts ATW I'm not yet sure how juddery this will feel.
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