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ANAREA Update 0.1.5 (alpha)
Read the original on Steam ↗In this update we continue the work with the new lighting system that was released in the previous patch, this patch also aims to improve the overall performance. The players feedback was not forgotten, so we are adding a few things in response.
Gameplay
- Anti-head glitch system
- Camera side swap is now available
Map & Lighting
- New Point of Interest (The lake)
- Radically improved the lake level design, loot distribution and skill crates
- Added new player spawns to the lake
- Significantly improved overall reflections of the map
- Improved lighting system related to: Screen-Space Ambient Occlusion, light temperature, shadow
amount, volumetric, dual and directional in scattering fog and source angle
- Fixed duplicated skill crates in Prison
Optimization & Graphical Settings
- Improved in-game optimization pipeline related to (un)loading, (un)drawn objects policy and objects details reducing over distance of the entire map
- Increased objects streaming efficiency
- Optimized the objects instancing of Secondary Points of interest such as :SurvivalCamps, RoadBlocks, Trains, etc...
- Decreased overall micro stutters & FPS drops / hitches
- Optimized Auto-Exposure Metering Mode
- Entirely optimized all the ShadowQuality graphical settings states
- Optimized SSAO radius scale based on its level for all PostProcessQuality settings states
- Decreased TAA samples in Low PostProcessQuality & AntiAliasing
- Decreased BloomQuality in Low PostProcessQuality
- Radically improved Visual Effects Graphical Settings:
-> Low: Disabled Volumetric Fog, Global Illumination and Lighting Function in Low Visual Effects
-> Medium (compared to low): Enabled Volumetric Fog
-> High & Incredible (compared to medium): Enabled Global Illumination
AXC Team.
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