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Popup Dungeon Update 1.005
Popup Dungeon · Community Announcements · October 05, 2020
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Game Creation
- Adjust Party Members Modification: Can now target by party slot.
- Random Node: Fixed bug with no repeat logic. Added additional settings for no repeat logic.
- Node text should no longer be able to spill outside of the description area on the game table.
- Added Comment node. The comment node is excluded from the generated graph used for gameplay, but can be used to help document your games.
- Added Set Difficulty Override modification type. Allows you to set difficulty exactly, ignoring all other settings.
- Remove Entity combat fx can now be used during the deployment phase.
- Added option to hide automated description from level nodes.
- Custom encounters can now be set to match entity ranks exactly as listed. Ignoring party size and current difficulty.
- Added disable charm necklace modification.
- Added force immediate encounter modification. Ensures encounters are triggered at start of level.
- Sub graphs with 0 nodes are now properly flattened.
- Loop nodes can now disable false output.
- Optimized performance of warp nodes which have exactly one exit for a given tag.
- Game node images can now be taken from the full screen image library.
- Connection order (vertical) of nodes should now be maintained correctly when the game graph is being generated and sub graphs are being flattened.
Gameplay
- Upped maximum duration for ability actions to 10.
Bug fixes
- Corrupted content reference files will no longer cause the game to fail.
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This announcement was written and published by the developers/publisher of Popup Dungeon on Steam; it is mirrored here unedited for readability, with full credit and a link to the original above. © the respective rights holders. Rights holder and want it removed? Email us — we take it down promptly.