
Hey Legion Emperors,
here’s this months’s balance update, including some bug fixes, a new language (Korean!) and more balancing, based on our awesome community feedback! :)
Check out the full changelist below:
Features
- Added language Korean to the game (thanks to our awesome community!)
- Incoming friend requests are now on top of the friend list
Bugfixes
- Fixed permanent invincible archer bug
- Fixed custom game team order to be in order of the time joining the team
Balancing
- Frenzy cost reduced from 100 to 90
- Frost Shock cost reduced from 120 to 100
- Lich
- - Maximum energy increased from 6 to 12
- - Initial energy increased from 3 to 6
- - Frost Nova
- - - Energy cost increased from 3 to 6
- - - Primary target damage increased from 50 to 200
- - - Range increased from 6 to 7
- - - Splash damage increased from 30 to 60
- Mirror Slime damage increased from 78 to 100
- Permafrost health change amount increased from 250 to 300
- Skeleton Archer
- - Health increased from 38 to 45
- - Damage increased from 18 to 20
- Soul Maelstrom
- - Target count increased from 16 to 20
- - Damage increased from 15% to 30%
- Vecra
- - Icy Prison range increased from 7 to 8
- - Health increased from 420 to 460
- - Monarch of Frost range increased from 7 to 8
- Aegis health reduced from 1050 to 890
- Atlas
- - Health per module counter reduced from 90 to 70
- - Active armor self damage increased from 5 to 10
- Breacher
- - Health reduced from 46 to 41
- - Damage reduced from 12 to 11
- Conductor damage reduced from 120 to 110
- Flux Field
- - Radius reduced from 4.5 to 4
- - Charges reduced from 8 to 6
- Inverse Gravity
- - Target count increased from 12 to 16
- - Radius increased from 4 to 4.5
- Orbital Strike cost increased from 140 to 160
- Relocate
- - Stage I target heal reduced from 40% to 30%, energy replenish reduced from 40% to 30%
- - Stage II target heal reduced from 40% to 25%, energy replenish reduced from 25% to 20%
- - Stage III target heal reduced from 25% to 15%, energy replenish reduced from 25% to 20%
- Crystal Temple health reduced from 625 to 570
- Crystal Vanguards
- - Health increased from 170 to 205
- - Damage increased from 22 to 32
- Earthquake
- - Radius increased from 7 to 8
- - Damage increased from 24 to 35 per wave
- Granite Scouts damage increased from 10 to 12
- Petrify
- - Radius increased from 3.5 to 4
- - Cost reduced from 110 to 100
- Stone Weaver
- - Range reduced from 10 to 8
- - Damage increased from 13 to 15
- Brratu
- - Health increased from 1700 to 1800
- - Health per blessing increased from 200 to 300
- Forest Guardian health reduced from 370 to 335
- Mulch Digger
- - Armor class reduced from Light to Unarmored
- - Health reduced from 365 to 345
- Oracle
- - Health increased from 610 to 735
- - Damage increased from 76 to 87
- - Health per Sapling increased from 50 to 60
- Pulse of the Forest cost increased from 140 to 150
- Sapling Charge
- - Saplings spawned per wave increased from 5 to 8
- - Cost reduced from 230 to 200
- Spore - Deathcry: Spore field
- - Radius reduced from 4.5 to 4.0
- - Duration reduced from 15s to 10s
- - Heal reduced from 36 to 30
- Wisp damage reduced from 71 to 64
- Hail of Arrows
- - Radius increased from 4 to 4.5
- - Support radius increased from 16 to 18
- Heavy Gunner
- - Health increased from 215 to 240
- - Damage increased from 54 to 60
- Light Pulse cost reduced from 80 to 70
- Lothar
- - Added ability Fury
- - Health increased from 905 to 970
- - Damage increased from 160 to 220
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As always, we’re curious to hear what you think! Join us on the Discord to share your opinion, chat or just hangout!
http://riseoflegions.com/discord