⚜ SteamCozy

Home / News / Crucible Beta

Release Notes: September 23, 2020

Crucible Beta · Community Announcements · September 23, 2020

Read the original on Steam ↗
Developer’s note: Today’s update is a big one for us! It’s packed with a lot of work described on our initial roadmap from June (which you can see [here]). We can’t wait to hear what you think of the changes! We’ll be playtesting this Friday from 11 a.m. – 5 p.m. Pacific Time, so come join us and try out the new-and-improved Heart of the Hives experience. Thanks for being part of the community!

Spotlight


Heart of the Hives Improvements


Developer’s note: Back in June we announced that we’ll be doubling down on Heart of the Hives and making it the premiere Crucible experience. This allowed us to revisit many of the systems in the game that were originally designed to work with all three original modes and begin iterating on them with only Hearts of the Hives in mind. As a result, this update introduces some fairly significant changes to gameplay.

For the most part, the map you’ve come to love with remains untouched, but we’ve made some adjustments to better facilitate Heart of the Hives gameplay. First, the center harvester has been repositioned to up near spaceport. This creates more of a “ring” of harvesters that circle the center of the map. What’s in center now, you ask? Central is now where amplifier objectives will spawn each match, creating a centrally located objective area. Yes, this means that each amplifier event now only include a single amplifier. We think this will help reduce randomness and create more telegraphed team fight opportunities outside of Hives. Also, we removed the death fog around the outside of the map so you’ll be able to take in all of those beautiful alien vistas that our environment art team has been working on.




Developer’s note: Next, we’ve shaken up farming quite a bit. In the previous version of Crucible, creatures spawned in consistent locations around the world, but the locations weren’t communicated all that well. It was especially difficult for new players to understand what to do when there wasn’t a clear objective or Hive to fight over. In this update, you’ll find that creatures spawn in dedicated camps spread across the map, and each of these camps is called out on the map and mini-map interfaces. As creature camps are defeated, the camp icon disappears from the map and won’t reappear until their internal respawn timers have completed. This means you’ll always know where to go to get some Essence—but so will the other team! When you come across your first Stomper camp, you’ll notice a new creature variant – the Healing Stomper! This intimidating fellow has more health than their peers, is worth more Essence, heals their allies, and on death drops healing spores that will restore your own health. Very useful for topping off your health between fights.



Stompers:


New Creature: Healing Stomper


Spitters:


Lurkers:


To match the updates to creatures and introduction of creature camps, the amount of Essence required to level up has been updated, along with Essence granted from defeating members of the opposing team.


Developer’s note: We’ve made some significant changes to Hives and where they spawn. Previously, Hives would spawn in fairly random locations across the map and could sometimes spawn very close to each other. Our goal was to make this a more consistent experience and ensure that each Hive fight location is unique and interesting. To accomplish this, we’ve reduced the number of available spawn locations to six and changed up the terrain surrounding each Hive. Player spawning (and respawning) points has also seen some changes, with the same goal of consistency.

The Hive spawn and player respawn systems have been reworked to make them easier for new players to learn and to reduce randomness in high-level competitive matches. Instead of a variety of potential respawn points ringing the map, there are now six player respawn points that are equidistant from the map center, with each team owning three of them. These points are used for both the initial drop and respawning.



Old version:


New version:


In-Game Damage Numbers (Floaters)


Developer’s note: Okay, we hear you—you want to see how much damage you’re doing! Now you can!



New Player Matchmaking


Developer’s note: Updated matchmaking for new players is one of our three big new player experiences in this release. This is especially important for when we’re bringing new folks into the closed beta—these are shark-infested waters!


Game Guide and Updated Tutorial


Developer’s note: Here are our other two new player experience upgrades. We’re especially excited for the Game Guide, which allows players to see the actual Crucible map and try out all the core gameplay mechanics.



Hunters & Gameplay


General


Changes:


Bug Fixes:


Captain Mendoza


Bug Fixes:

Flash Grenade [E]: Fixed a bug that was causing Mendoza’s grenade to blind for 1-3 seconds instead of 1-2 seconds.
Supply Drop [Q]: Fixed a bug that prevented Mendoza’s Supply Drop bunker from taking melee damage.



Drakahl


Changes:


Earl


Changes:


Rahi & Brother


Changes:


Sazan


Changes:


Shakirri


Changes:


Bug fixes:


Summer


Changes:


Tosca


Changes:


Map & Matches


Changes:

Bug fixes:


Technology


Changes:


Bug fixes:


User Interface & Usability


Changes:


Bug fixes:



Developer’s note: Whew, that was a lot! If you made it this far, congratulations!

With a few exceptions, this moves most of our roadmap to the ‘Done’ category—at least for initial implementation. Custom Games is one of our outstanding projects, and we’re expecting those to come online some time next month. So what comes after that? The team is in the middle of planning and building out our next priority list and feature roadmap, largely based on the feedback we’re hearing from you. Some of the roadmap will be finalized based on how your thoughts coming out of our next few playtests. We plan on sharing it with all of you as soon as it’s close to being finalized. This is a reminder that your feedback is incredibly valuable to us and is helping us determine what we focus on next.

Thanks for reading! We’ll see you on Friday to put all these new features through their paces!

Known Issues




Update notes: 6:00 p.m. September 23




Crucible Beta MORE ON STEAMCOZYCrucible Beta 43.0% positive · 10,744 reviews Price tracking · player charts · similar games →