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Review of our update plan and completion since release

Nostos · Community Announcements · January 21, 2020

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Dear Pioneers,

Nostos has been released for more than a month. The Dev team realized that there were many improve points in the game. We will keep solving these problems.

Here is the update plan that we released last month and plan completion:

  1. Implement VR smooth turning and fix the issue of slipping while moving in VR mode;
    • This function has been developed. Player can adjust the smooth turning angle in the setting interface.


  2. Solve some fatal problems including server files recovery and file reading failure;
    • The problem of failing to load the save has been solved. There is still a very low chance that game world will not be created. If you have this issue, please contact us immediately.


  3. Fix VR equipment supporting issues for Index, WMR, Oculus;
    • We did all the adaptation work once except WMR. If you still got adaptation problem, please record a vedio and contact us immediately. The adaptation of WMR will be released in February.


  4. Improve game performance, including NPC loading, interface opening, and scene loading;
    • Part of the optimization has been completed. The current low fps issues have improved. We will continue to optimize and each subsequent version should improve.


  5. Readjust bandits' attack rhythms, game rhythms, and the position of some mission's boss. Random rewards will be given based on player's completion;
    • Random rewards havn't been implemented yet, it may be implemented in February. The difficulty of the bandits and battle experience have been rebalanced, but we still hope players should clear the missions by team work.


  6. Release a survival-challenge mode for players who love challenges;
    • The challenge mode has been released, and there are more adjustments in the future, such as random monsters, battles, resource generation, and random rewards by clear the mission to encourage players challenge repeatedly.


  7. Optimize UI and game interaction. It is still in the planning stage, but we plan to make it more realistic and solid;
    • We are gradually optimizing the interaction of some panels, especially on VR. Such as backpacks and warehouse panels, coming soon.


  8. Improve the storyline, launch Mission5 "The Awakened" and Mission6 "Henosis";
    • The new mission is testing currently, the chapter "The Awakened" is expected to be released in February, and the chapter "Henosis" will be released in March.


  9. Release some small events and special rewards for Christmas;
    • Hope everyone make some fun during the Christmas event, the next festival event may be in February.


  10. Fix the issue where players cannot block voice and players will be able to tell who is talking from the overhead information;
    • We did some adjustments in voice part, and it should not that easy to be interfered by others' voice for now.


  11. Add more guidance information in the lobby;
    • Hints for various portals have been added in the lobby, as well as hints for operations, adding more hints constantly.


  12. Add more rewards in side quests to make the game abundant and appealing;
    • We have added special weapons and decorations in side quest. Friendly hint: completing the side quest will have a better game experience.


  13. Support more languages, Japanese version will available soon;
    • The Japanese version has been released, if you find any translation issue, please contact us to fix it.


  14. Optimize NPC's AI performance, now NPC can do more things and no longer get stuck;
    • We have made some adjustments: AI should not be easy to get stuck (100% cannot be guaranteed, 99.8% probably), and when their get low health, they will use medicine, get powerful weapons and equipment automatically.


  15. Players will be able to repair items and sow;
    • This is still in progress, we expect to release it in February.


  16. Try to open some graphic and control settings, so you can customize game performance.
    • Currently, the graphic settings are gradually opened, including the grass vegetation distance, volume cloud switch, etc. are coming soon.

Please do not hesitate to contact us if you have any suggestions! Thank you all Pioneers for your understanding and support!

Nostos Dev Team
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