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ANAREA Update 0.1.3 (alpha)
Read the original on Steam ↗Hello everyone, our primary objective in this update was to fix as many critical bugs as possible and readjust different points after the community feedback
Characters:
- Fixed the character collision capsule size to be able to jump through smaller spaces (like windows)
- Fixed the character bug for not being able to walk off ledges when crouching
Gameplay:
- Added bullet impacts based on physical surface
- Increased visual effects of bullet impacts depending on the distance
- Added a small delay before being able to close any skill crates, in order to avoid situations where players indirectly closed skill crates by pressing the same button 2 times
- Decreased Sniper M40 shooting delay from 2 seconds to 1 second
- Decreased AK-47 shooting delay from 0.15 seconds to 0.135 seconds
- Decreased AK-47 shooting kick delay 0,255 to 0.27
- Slightly decreased AR-15 and AK-47 bullet drop
- Increased the range of skill crates in order to loot them easily.
- Increased AR-15 recoil
- Increased the spawn rate of throwables (grenades, smokes and flash’s)
- Improved players spawns, loots and skill crates distribution
- Fixed the sniper loot distribution issues
- Fixed non-working skill crates at Roadblock’s
- Level up requirements have been decreased (less exp to level up)
- Gas release countdown was reduced
Map:
- Improved the level design of St. Ana Town, Vilar Factory and Nera (next to the police station)
- Slightly increased rock’s size
- Decreased the sand saturation
- Slope adjustments on the landscape (the terrain looks smoother)
- Fixed the lighting and reflections issues inside Main City interiors
- Fixed floating objects on Roadblock’s
- Fixed bugged objects (weapons, meds and others) below the ground
- Fixed the objects that weren’t bonded to the map
- Fixed houses, trains, rocks, trees and other objects collisions
- Fixed foliage’s and rocks position on the landscape and their distribution
- Fixed the wall collisions all around the map (so players can now shoot through)
- New material for the gas zone
Sounds:
- Fixed footsteps sound issues (landscape, trains and the prison)
- Fixed Skill crates pitch sounds variations
- Character footsteps have been reduced (in response to the community feedback)
- Punch sounds have been added
Server side:
- Fix for the issue where the player was unable to join a match by the end or near the end of lobby phase
- Fixed the spawn issues that were blocking other players from filling the spawn zone
- Fixed the crash that was occurring when someone drops an item on the server
- Fixed the crash that was occurring when trying to return to the main menu
Client side:
- Fix a crash that occurred when the game unload a sublevel
- Fix a crash that was occurring a few times when the player leaves the map
- Fix the crash when setting the game to Fullscreen
- Fix a crash that could occur when the player is nearby to the item’s detector initialization
- Fix a crash that was occurring when the player focuses a specific mesh type
- Improved Playfab logs for connection failures, in order receive precise details
Optimization, Game Graphics & Settings:
- Improved interiors and surroundings in Vilar Factory, Depot, O'Sean Harbor, VA Prison in order to prevent micro-freezes and fps spikes/hitches
- Foliage Density is now set to medium by default
- Trees have been readjusted, wind reaction was modified for optimization purposes
- Sampled Light Shafts Factor reduced at low and medium in PostProcessQuality states
- Light Bloom Quality was decreased at low and medium in PostProcessQuality states
- Ambient Occlusion Level was decreased at low and medium in PostProcessQuality states
- Grass won’t use dynamic shadows at low and medium in FoliageQuality states
- Light functions + contact and dynamic shadows are now off at low in ShadowQuality states
- ShadowQuality have been reduced in low state
- ShadowQuality Maximum Resolution have been reduced in low & medium states
- Decreased road details over medium and far distances
- Grass density and size were slightly decreased over distance
- The density of foliage types like flowers, small stones, reeds, ferns, bushes and debris on the ground are now adjustable in Graphical Settings
- Radically decreased the maximum drawn distances of trees, rivers, wooden barriers, energy poles, roads and rails all around the map
- The maximum drawn distance of translucent materials was decreased
- Vilar Factory and Depot Trains collisions prisms have been optimized
- Fixed some crashes related to the CPU (Allow CPU Access for necessary objects)
- Roadblock geometries have been simplified
AXC Team.
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