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1.6.0.32 Beta Now Live!

A Robot Named Fight! · Community Announcements · August 07, 2020

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Patch Notes 1.6.0.32 BETA





This massive update is now ready for your feedback! The biggest new addition are 3 new game modes, Boss Rush, Megamap, and Exterminator. Each mode features its own new ending.

Additionally there are 40+ new rooms, 11 new items and tons of Quality of Life improvements.

Updog is Less annoying. There's a weapon wheel for when you have tons of energy weapons. No more enemy i-frames. Completely overhauled automap with the ability to scroll using the right stick and color coded environmental hazards. A re-balance of shrines and champions feature a new temporary buff system. Item descriptions in shops and NPC dialogue!

Full details below:

New Unlockable Game Modes!


3 NEW Game Modes unlocked through achievements, each with their own NEW Ending!


New Items





New Transition Rooms


SurfaceToCave01, SurfaceToCoolantSewers01, SurfaceToForest01,
ForestToCoolantSewers01, ForestToSurface01, ForestSlumsToCaves01,
CavesToCoolantSewers01, CoolantSewersToCave01, FactoryToCrystalMine01,
FactoryToCrystalMine02, CrystalMinesToFactory01,

New General Rooms


BeastGuts1x1AllExits04, BeastGuts1x1DownRight01, BeastGuts1x1DownLeft01, BeastGuts1x1LeftRight01, BeastGuts1x1UpDown01, BeastGuts1x1UpLeft01, BeastGuts1x1UpRight01, BeastGuts1x1NoDown01, BeastGuts1x1NoDUp01, BeastGuts1x2AllExits02, BeastGuts1x2AllExits03, BeastGuts2x1AllExits04, BeastGuts2x2AllExits02, BeastGuts2x2AllExits03, BeastGuts2x2AllDirections02, BeastGuts3x1AllExits02, BeastGuts4x1AllDirections01, BeastGuts4x1AllExits01, CoolantSewers2x2AllDirections02, CoolantSewers2x1AllExits03, CoolantSewers2x1AllExits02, CoolantSewers1x1UpDown01, CoolantSewers1x1LeftRight01, CoolantSewers1x2IgnoreTerrain02, CoolantSewers2x1IgnoreTerrain03, CoolantSewers1x2Jump02, CrystalMines1x2AllExits03, ForestSlums1x2Jump02, ForestSlums2x3AllExits03, Surface3x1AllExits02, Surface1x2IgnoreTerrain02, Surface1x1AllExits05, Surface4x1AllExits02, Surface1x2DamageBlocks02

Revised Rooms


BuriedCity1x1AllExits02, BuriedCity1x2AllExits02
Cave1x1JumpUp, Cave1x1IgnoreTerrainUp01, Cave1x1AllExits01
CoolantSewers1x1AllExits01, CoolantSewers1x1AllExits02, CoolantSewers1x1AllExits03, CoolantSewers1x1AllExits04, CoolantSewers2x1AllExits01,
CrystalMines1x1AllExits03,
Surface1x1AllExits02, Surface1x1IgnoreTerrainUp,

Temporary Stat Bonuses




Bug Fixes:




Other:




Item Cost Rebalance:


Item costs have been adjusted so that fewer items require 2 archaic scrap and the archaic scrap types needed are more evenly distributed.


Under the Hood


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