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Update: Gamepad support + HUD and targeting UI changes

Rogue Wizards · Community Announcements · July 22, 2020

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Rogue Wizards v1.2.382

It's been a while, but it's taken me 6 months of my spare time to add the gamepad support and all the things surrounding it. Enjoy!!

Major Changes:
- Gamepad support, input mode is autodetected for mouse+keyboard / gamepad


- New "liquid fluid" health UI now in upper right of HUD


- Targeting enemies and items now has a new targeting "shaft of light" effect to really make it easy to see what you're targeting, great for both mouse control and gamepad control modes


- Mouse and gamepad focus targeting is now color coded based on the quality of the target to make finding magic items and rare objects stand out easily


Other Changes:
- Vastly increased sight range and camera distance
- Removed the health and XP bars from the top of the HUD
- Blur effect for the background when UIs are open, this can be disabled by reducing the graphics quality setting on the options panel
- The weapon shortcut bar is now automatically hidden when not in combat
- Fixed text rendering having white border artifacts on some Windows machines
- Upgrade underlying game engine to Unity 2019.3
- Remove the feedback system, the backing service I used for this is now shut down
- Made a few of the HUD buttons smaller to fit the new more minimal look of the HUD
- New dialog bubble pointer rendering that can better handle bubbles at the edge of the screen
- Removed some of the flashing text for spell points and attributes in the paper doll UI, these were annoying
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