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v.1.7.3 Update Log

Journey of Greed · Community Announcements · July 13, 2020

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1.Added 12 new Island Cards:
[Temple of Eden] [Remains of Nobles] [Blessing of the Goddess]
[Dealer of Vitality] [Dealer of Frenzy] [Emperor Scorpion]
[Forest Leech] [Cobra] [Stinking Ooze]
[Goblin Merchant] [Goblin Banker] [Fountain of Life]

2.Added a Fast Opening mechanics for the card barrels.
3.Reworked the Commission merchanic
4.Balance Update:

Common Cards
-----------------------------
[Full Alert]
now last three turns

[Silver Lining]
If you are at the far left of all Active players, you get 15 Coins

[Snooze]
You get Purify (1) is now You get Defense+1


Mercenary Cards
-----------------------------
Commission(X): (Reworked)
You get 5X Coins on green Islands, stackable, lasts forever. In the meantime, you get Defense -1, lasts X turns. Immune Purify.

[Overextend] (Reworked)
Defense+2
At the end of the turn,
if other players have no Wound Effect, they get Wound (1),
last till they restore Health

[Whirlwind] (Reworked)
Misfortune: You get Defense +2.
Other players lose 1 Health and get Wound (1)

[Threat] (Reworked)
When your Commission effect is triggered,
other players lose 1 Health at the end of next turn,
lasts three turns

[Avoid Danger] (Reworked)
Restore 1 Health
if you have Commission effect,
Next green Island Advance (3)

[Impenetrable] (Reworked)
Other players get 4X Coins
X is your current Defense- points
Remove all your Defense- effects

[Critical] (Reworked)
When your Commission effect is triggered,
restore 2 Health
removed after triggered once

[Thin Ice] (Reworked)
Draw a card at the end of the turn
Defense -2
Both lasts three turns

[Inherit] (Reworked)
Halve your Commission,
Restore X health,
X is your Commission points afterwards

[Blast Arrow]
Misfortune: All players get Defense +3
is now
Misfortune: You get Defense +3

[Assist]
Fortune: You gain a Skill Card "Paid Shield"
is now
Fortune: You gain a Skill Card "Blast Arrow"


Dancer Cards
-----------------------------
[Inspire] (Reworked)
You get Defense +1
All players get Split+ 7X
X is your Defense+ points
both lasts three turns

[Awakening] (Reworked) Cost 0 Coins
If you have Loner,
gain Defense+2,
removed if you lose Loner
You get Loner this turn

[Attachment]
You gain 1 Coin for every coin the player to your right gets from islands
is now
You gain 1 Coin for every coin all players to your right get from islands

[Instigation] (Adding new effect) Cost 3 Coins
Now also has:
At the end of the turn, Green Island Advance (3)

[Lethal Temptation] now Costs 5 Coins
Restore 2 Health is now Restore 3 Health

[Remnants] now Costs 5 Coins instead of 3

Witch Doctor Cards
-----------------------------
[Soul Benevolent] (Reworked) Costs 2 Coins
Green Island Advance (3)
At the end of the turn, Green Island Advance (3)

[Grim Blessing]
last till Your Health<2
is now
last till Your Health<3

[Soul Converging]
Misfortune: You take 6 Coins from other players
is now
Misfortune: You take 4 Coins from other players


Taoist Cards
-----------------------------
[Yin· Doom] (Reworked)
You restore 1 Health
If your (Yin) > 0,
Red Island Advance (3) at the end of the turn

[Myopic] now costs 2 Coin instead of 0

[Avarice] now costs 3 Coins instead of 4


Deceiver Cards
-----------------------------
[Black Hand] now costs 6 Coins instead of 1 Health

[Balance] now costs 0 Coins instead of 1 Health

[Scapegoat] now costs 2 Coins instead of 6 Coins


Alchemist Cards
-----------------------------
[Stimulant] is now [Extravagant]:
In three turns,
if there are other active players that is not Alchemist:
whenever you are about to lose Health, block that damage,
other players get 15 Coins for each damage you blocked.

[Money Laundering] is now renamed [Gold Injection]


Island Cards
-----------------------------
[Goblin Stronghold] (changed)
Option 1: Attack 1 and Split 4 Coins
Option 2: Lose 1 Health

[Bandit Nest] (changed)
Option 1: Attack 3 and Split 24 Coins
Option 2: Lose 2 Health
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