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v.1.7.3 Update Log
Read the original on Steam ↗[Temple of Eden] [Remains of Nobles] [Blessing of the Goddess]
[Dealer of Vitality] [Dealer of Frenzy] [Emperor Scorpion]
[Forest Leech] [Cobra] [Stinking Ooze]
[Goblin Merchant] [Goblin Banker] [Fountain of Life]
2.Added a Fast Opening mechanics for the card barrels.
3.Reworked the Commission merchanic
4.Balance Update:
Common Cards
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[Full Alert]
now last three turns
[Silver Lining]
If you are at the far left of all Active players, you get 15 Coins
[Snooze]
You get Purify (1) is now You get Defense+1
Mercenary Cards
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Commission(X): (Reworked)
You get 5X Coins on green Islands, stackable, lasts forever. In the meantime, you get Defense -1, lasts X turns. Immune Purify.
[Overextend] (Reworked)
Defense+2
At the end of the turn,
if other players have no Wound Effect, they get Wound (1),
last till they restore Health
[Whirlwind] (Reworked)
Misfortune: You get Defense +2.
Other players lose 1 Health and get Wound (1)
[Threat] (Reworked)
When your Commission effect is triggered,
other players lose 1 Health at the end of next turn,
lasts three turns
[Avoid Danger] (Reworked)
Restore 1 Health
if you have Commission effect,
Next green Island Advance (3)
[Impenetrable] (Reworked)
Other players get 4X Coins
X is your current Defense- points
Remove all your Defense- effects
[Critical] (Reworked)
When your Commission effect is triggered,
restore 2 Health
removed after triggered once
[Thin Ice] (Reworked)
Draw a card at the end of the turn
Defense -2
Both lasts three turns
[Inherit] (Reworked)
Halve your Commission,
Restore X health,
X is your Commission points afterwards
[Blast Arrow]
Misfortune: All players get Defense +3
is now
Misfortune: You get Defense +3
[Assist]
Fortune: You gain a Skill Card "Paid Shield"
is now
Fortune: You gain a Skill Card "Blast Arrow"
Dancer Cards
-----------------------------
[Inspire] (Reworked)
You get Defense +1
All players get Split+ 7X
X is your Defense+ points
both lasts three turns
[Awakening] (Reworked) Cost 0 Coins
If you have Loner,
gain Defense+2,
removed if you lose Loner
You get Loner this turn
[Attachment]
You gain 1 Coin for every coin the player to your right gets from islands
is now
You gain 1 Coin for every coin all players to your right get from islands
[Instigation] (Adding new effect) Cost 3 Coins
Now also has:
At the end of the turn, Green Island Advance (3)
[Lethal Temptation] now Costs 5 Coins
Restore 2 Health is now Restore 3 Health
[Remnants] now Costs 5 Coins instead of 3
Witch Doctor Cards
-----------------------------
[Soul Benevolent] (Reworked) Costs 2 Coins
Green Island Advance (3)
At the end of the turn, Green Island Advance (3)
[Grim Blessing]
last till Your Health<2
is now
last till Your Health<3
[Soul Converging]
Misfortune: You take 6 Coins from other players
is now
Misfortune: You take 4 Coins from other players
Taoist Cards
-----------------------------
[Yin· Doom] (Reworked)
You restore 1 Health
If your (Yin) > 0,
Red Island Advance (3) at the end of the turn
[Myopic] now costs 2 Coin instead of 0
[Avarice] now costs 3 Coins instead of 4
Deceiver Cards
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[Black Hand] now costs 6 Coins instead of 1 Health
[Balance] now costs 0 Coins instead of 1 Health
[Scapegoat] now costs 2 Coins instead of 6 Coins
Alchemist Cards
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[Stimulant] is now [Extravagant]:
In three turns,
if there are other active players that is not Alchemist:
whenever you are about to lose Health, block that damage,
other players get 15 Coins for each damage you blocked.
[Money Laundering] is now renamed [Gold Injection]
Island Cards
-----------------------------
[Goblin Stronghold] (changed)
Option 1: Attack 1 and Split 4 Coins
Option 2: Lose 1 Health
[Bandit Nest] (changed)
Option 1: Attack 3 and Split 24 Coins
Option 2: Lose 2 Health
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