We have a new update on experimental that we hope you all will enjoy!
Challenges
Challenges are a new feature we’re working on that allow for short bursts of active play and give you an Achievement based on how well you did. Challenges are fairly simple to create and we’re going to release a few more as we work on the next major update.
You can access the One World Frenzy challenge by going to the character creation menu and picking the challenge character. Eventually we will be displaying these challenge characters in their own tab.
One World Frenzy Challenge
Play as the Cid, The Hasteful Adventurer and try to beat the world as fast as you can. Your character will start off stopped and have the center of the Skill tree automatically unlocked as well as 20 levels you can choose to spend on whatever you want. Experience gain has been greatly increased and by the end of the world you should have about 110 levels. The amount of stats each node gives has been adjusted with Transcendence perks and you will have the Transcendence panel available to see what those changes are.
The times to beat for this challenge are:
Gold: Under 20 minutes
Silver: Under 30 minutes
Bronze: Under 40 minutes
Making your own challenge
We don’t have any documentation yet as the feature is still in development, but for those of you that are interested in making your own challenge, I’d encourage you to take a look at the One World Frenzy mod. There are quite a few comments explaining what each thing does. As time goes on we’ll be looking into expanding the feature and possibly making a more user friendly way to create your own.
Feel free to make any suggestions on challenges you’d like to see or features you’d like to see added to the challenge system!
Other Changes
Wizard
- Symbiosis buff icons added (skill tree icons are currently bugged)
Cid
- Added stones for First world of Star System and First zone of world.
- Huge Click Discount and Reload Rampage no longer scale with stats.
- Removed Haste from Ethereal items.
General
- Changed number formatting. Some numbers will now show 2 decimal points.
- Made UI persist through environments.
- Added a world automation for stopping at the end of a Star System.
- Skill tree is now available on the end of world screen.
- Offline Progress can now be carried over to the next world when you have your world automation set to “Do nothing” or “Attempt up to next System”.
- Toggling the skill tree confirmation now shows a popup explaining why you would want to show the purchase confirmation, but it now saves your choice until you Transcend.
- Added a “Sell All” button to the ethereal items panel to sell all unequipped Ethereal items.
How to participate in the experimental: Restart Steam. Go to Library -> Right click on "Clicker Heroes 2" -> Properties -> Betas. Type "ibackedupmysave" into the beta access code field, click "Check Code". It should unlock "experimental" in the dropdown menu. Choose "experimental" and wait for the update to download