Patch 0.995:
- Online mode added for Challenge.
- Added new UI for worldmap. UI now recognizes and changes according to what input you are using (keyboard/xbox/ps).
- Major change to the dash and slide ability. Timing requirement for doing a "max dash" has been removed. This to make it feel more consistent. However, to get the max output in terms of length, a max jump will still be required as you will reach longer. But the power of the dash will always be the same.
- Slide will now be performed in the direction the character is looking even if standing position. Regardless of the move direction input.
- Dash will now be performed regardless of the move direction input. Exception being when dashing out from a wallslide state.
- Further tweaks were made to walljump to prevent climbing the same wall.
- Further improvements were made to the player animations to make it feel smoother.
- New network code for boulders and various trap prefabs, making them look and feel smoother in online play.
- Fix for gold coin achievements not triggering if they were previously picked up.
- Fixed an issue with boulders causing fps drop when hitting the ground.
- Fixed a network issue with Boomtraps for clients, making them stutter just as they would hit the ground.
- Fixed Dashing with Right Bumper. Also added Left Trigger and Left Bumper as Dash alternatives.
- Level 3-6 got some minor visual fixes.
- Level 3-4 Goal hitbox made bigger.
- Fix for wall-dashing power sometimes coming out short on controller.
- Fixes were made to Steam invites, as it sometimes did not work properly.
- Fix for going back from worldmap in singleplayer could cause the menu level to load in as a black background.
- Fix for dash jump sfx not triggering when not moving in a direction.
Big announcement to be made 22th December!
See you in the Traplands!
- Chris