The new update is now live, so without further ado lets jump right into all the many additions we have prepared for all of you.
Play with friends
If the player is not bound to any game session, the Game Mode selection screen will show the “Play with your Friends” panel on the left. Notably, if a friend is not currently bound to any game, they will not be displayed on this list until they connect to any game cycle. This includes both the whole friends’ list and friends online.

If there are no friends who are currently playing Population Zero, the panel will not be active.
After choosing the “Play with your Friends” option, the player gets access to the “Play with your Friends” screen. Here they can see the list of friends who are playing the game at that moment. When selecting a friend from the list, the player can see their friend’s game mode and the time left until the session termination.

In order to get into a friend’s game, press “Join”. You will see a pop-up notification saying that the client will restart.

The client will restart and then begin connecting to the friend’s session.
Take on a sci-fi adventure on an alien planet of Kepler together with your faithful friends.
Explore, craft, battle, solve mysteries, and survive together!
Please, keep in mind that the patch only affects newly created game realms. It is done to avoid any "unwanted situations" and keep your current session balance.
"Play with your Friends" update brings a lot of other quality of life improvements and additions to Population Zero. You may all of them in the list below.
Gameplay
- A new special item has been added to the game - Teleport. It allows for instant travel to the Main Hub once in every 40 minutes. At Account Level 1, Teleport can be obtained from Captain Evans. Beginning from Account Level 2, the device is immediately available at the start of a session. In case of a loss, Teleport can be collected again from Captain Evans at any given time
- The loot that can be obtained from corpses depends on the region. All items collected from corpses are randomized
Building
- The number of Bones required for crafting of every Tier 1 building element has been decreased from 5 to 2
Visuals
- Fog and lighting settings have been corrected
- Minor visual inconsistencies in character models and clothing have been fixed
Character
- Strong melee attack’s animation and hit range have been fixed
- The second spear combo attack’s animation and hit range have been fixed
- Fixed an issue when the fourth combo attack did not do damage
Mobs
- Kvar and Kso received several improvements in their animations
Performance
- The game received various performance updates
- Footprints and bloodstains have less effect on performance
- Various post-effects have been readjusted and optimized
Drop Zone
- The exits from the Drop Zone to the global map have been improved
Biomes
- New locations with ship fragments containing Coal have been added in Desert
Bug Fixes
- Fixed an issue:
- that prevented the character from filing the flask with pure water in the Main Hub
- that allowed the player to get into the battle arena in the Hub
- that allowed arena gladiators (NPCs) to leave the battle arena
- when upon session completion the one-hit mob kill(s) was (were) not included in account experience total score
- that let the player complete certain phases of “Steps toward a Solution: Death in the Swamp” and “Steps toward a Solution: Death in the Jungle” when they visited the key locations of these quests
- when certain injuries disappeared after restarting the game
- when the temperature bonus of the last unequipped piece of a clothing set remained active
- that on some occasions prevented the character from collecting their items in the deep water
- that caused the arrows in the setting menu screen to fail to work
- that prevented the character from filing the flask with pure water in the Main Hub
- A certain amount of grass stuck in mid-air has been removed from the global map