- Create a more fair path to item recovery
- Increase the value of high level crafting materials
- Increase more smoothly the rarity of materials earned over time
- Make dangerous chests more rewarding
- To that end, we’ve introduced a few changes.
Item Recovery Changes
Prior to this update, Ancestors could only pass one item for kin for free. We recognized there were concerns about how item recovery worked and hoped to address them. Now we’ve added a special item that you can use to recover your items upon death. Meet Offerings - a consumable that you can offer in exchange for a single piece of gear at death.
Offerings are obtained by:
- Purchasing them from the Returner in the Tower for Electrum (35 each)
- Crafting them from Blue Jade and Waystone fragments
Before you can craft an Offering, you’ll need:
- Blue Jade, dropped by bosses, Dangerous Chests, and bounty targets
- Waystone Fragments, a potential reward from Rank II and III Challenges and a guaranteed reward from Rank IV Challenges.
Additional Offering notes
- Offerings and Waystone Fragments are bound to the character that earns them, but Blue Jade can be exchanged with other players
- You’ll need to have your Offerings before dying in order to pass them down your lineage
Materials Restructure
In order to make high-level crafting materials more valuable we’ve adjusted the drop rates for T9 and T10 enemies so that they provide rewards more often, but at a lower tier.
Changes to Drop rates for T9 normal enemies
- Before: Dropped T5 materials
- Now: Drops T1 materials and T3 materials
Changes to Drop rates for T10 normal enemies
- Before: Dropped T5 materials
- Now: Drops T3 materials and T5 materials
Enemies below T9 will have the same drop rate and materials that existed prior to this update.
Revamped Dangerous Chests
In addition to making high level materials easier to find in T9 & T10 we’ve also revamped the dangerous chests to have better material drops and in some instances better quantities.
Changes to Dangerous Chests
- T2: Increased amount of materials dropped
- T3: Upgraded drops from T0 to T1
- T4: Upgraded drops from T0 to T1, increased quantity
- T5: Upgraded drops from T0 to T3
- T6: Upgraded drops from T0 to T3, increased quantity
- T7: Downgraded drops from T5 to T3, increased quantity and drop rates
- T8: Downgraded drops from T5 to T3, increased quantity and drop rates
- T9: Increased drop rates, removed T8 drops, reduced pool of material to 2 per dungeon, added chance for L5 and L6 charms (pool per dungeon limited to no more than 3 charms)
- T10: Increased drop rates, removed T8 drops, increased quantity, added chance for L5 and L6 charms (all)
To balance these new rewards for chests we’ve also taken a look at the types of enemy encounters that you face to make them more challenging and thus more rewarding for seeking them out.
Changes to Dangerous Chest encounters
- Spawning Nest (T2 and T9), reduced size of burrowers, increased burrower speed, reduced burrower count, added defenders, increased defender size and Health, increased defender projectile count
- Other encounters are currently being worked on and we will share details once the time comes!
Let us know if you have any questions!
- The Survived By Team