Happy Wednesday! We've been keeping a close eye on the discussions since the last update and have been hustling to fix the issues some of you have been running into.
Check the patch notes for any issues you've been running into; if you don't see your issue fixed here, please let us know about it! We've got a backlog of fixes in progress, and are always adding to that list with any bugs reported on the forums.
Version 0.8.0.2 Changelog
Tweaks
- Reverted to previous Bloom in response to player feedback
- Adjusted lighting to retain more color & definition in dark areas
Bug Fixes
- Added several safety checks to prevent save file corruption (world save files from previous versions of the game will be wiped to accomodate this update)
- Fixed issue in which changing FOV to anything other than the default value of 75, saving the game, and reloading, would cause UI and transparent objects to be rendered incorrectly
- Fixed NPC pathfinding colliders to allow them to more easily pass through thresholds
- Fixed Genome Point menu buttons not functioning in certain cases
- Fixed Sleep Menu not working
- Fixed a bug that could cause being arrested by Seekers to not function correctly
- Fixed a memory leak causing performance to degrade over long play sessions
- Fixed a bug in scene lighting which caused some objects to render black when in bright areas. This could lead to Hydroponics not growing correctly in these areas.