If Pioneers find any issue that not included in this list, you are welcome to reply in this post.
[Fixed Bugs]
- Fixed an issue where in guide room crystal cannot be interacted;
- Fixed an issue where display black screen when entering game room;
- Fixed an issue where the Mission "The Panacea", Boss may not be generated;
- Fixed a lobby voice interference issue. Improved voice experience, and reduce voice range in the lobby;
- Fixed some issues that caused players to fall into the ground;
- Fixed an issue where the character model mistake when get off the vehicle;
- Fixed an issue that private room will turn into public after players load the save file;
- Optimized the experience of Vavle Index, HTC Vive Cosmos, Oculus Rift S;
- Improved the effect of opening/closing the research desk and container;
- Fixed some NPC AI stuck problem;
- Improved VR quick turn function, added smooth rotation and optional angle rotation options;
- Fixed an issue where NPC might get stuck when auto-navigate;
- Fixed a manufactured problem;
- Fixed an issue of abnormal teleport;
- Fixed an issue that NPC's logic get stuck due to player's commands;
- Fixed some issues that villagers not working;
- Fixed an issue where the handle dose not work in some interfaces;
- Fixed the display issue of burning flames;
- Some client crashes have been fixed;
- Fixed an issue that unable to invite friends into the room;
- Fixed an issue where the interface of the container and the box might not be interacted;
- Fixed a character distortion issue caused by getting on the car immediately after teleporting;
[Patches which coming soon]
- Mission fail cause the Village center destructed by player's accidental attack;
- The issue that unstable FPS and frequent stuck in game;
- Added more protections to prevent players from falling into the ground.
- Unresponsive issues when exiting the game;
- The issue that easy to deviate the movement direction on VR.
Thanks for all understanding and support!
Nostos Dev Team