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Update 25 - INTEL

SYNTHETIK: Legion Rising · Community Announcements · March 11, 2020

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Hey everyone!
Update 25 is here!
Initially there was no update at this point planned until "Ultimate" but with the new influx of players we wanted to get something nice out in between the longer downtime. With new hype come a lot of extra changes and improvements so here we go:



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KEY FEATURES:


- Weapon Variant Cards & Rework
- Fully explained weapon perks and variants
- 1 Life Daily Random Run
- Room improvements and some new rooms
- Doomba & Riot Medic enemy
- Non-host can leave without game ending
- New starting item, new Legendary item
- Weapon switching with hotkeys
- Buffs for all weaker class modules
- Armor Mechanic Rework and more!
- We are hiring!




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Full Patchnotes:

NEW - Weapon Variant total overhaul!


Weapons now have cool floppy disk style graphics and fully detailed tooltips!
In addition many have been reworked or improved.









NEW - Many weapon perks have enhanced or new synergies with stats!
NEW - All weapons perks now have a full tooltip with details!



Quote Shrike:
The weapon perk descriptions were initially not implemented to have at least one larger element of mystery but that did not work out so well given everything else is explained and were asked for since launch. It was a larger localization effort but its finally here!

I also took the opportunity to go over a lot of weapon perks and add some additional depth and stat synergies. In addition with the variant tooltips, it feels like a lot of extra depth has been added in my opinion. Not only that, but a good bunch of new weapon perks were added as well!


New Weapon Perks:





Ammo Gain character stat








NEW - 1 Life daily random run!


We added a new challenge run, you can find it in the prestige shop as with the other modes!
To unlock the prestige shop, you need to research it in the research menu. It is on top near the game logo when unlocked.

The Daily random run gives a totally random loadout (yes even legendaries!) and 30% bonus experience but you only have one try per day!


New Rooms & Room Alternative Layouts


Some new Rooms have been added, mostly for Green Electro floor (and some generic ones taken out) and a couple rooms have more alternative / rare layouts

General:








NEW - Super Sexy 'Seth-Up' Suitcase Sentry Starter Item


Not the best item in the world, just a tribute!
A portable mini suitcase sentry with 2 charges, can be used as starter by all classes
Deals very good damage but is vulnerable and should be protected
Enter code /HEYHEY in chat to unlock without spending data


NEW - Legendary Item: High Command (this time maybe for real)


This item is cursed IRL, slipped from drop tables at least 2 times
Summons a Red Guard Striker Glider or a Mini Tank if you are lucky!
Small chance for something even better..




Item Changes




Pets







Quote Shrike:
Varied Class perks and modules have their armor values rebalanced
The weaker class modules got some good buffs, which should make module builds much more competitive - the classes themselves are considered in good state








New Enemy: Doomba
New Enemy: Riotshield Medic








Controller





Online Coop





Other





Coop AI not attacking / Knife not hitting





Performance





Online Coop / Networking





Arena







Quote Shrike:
TLDR: Armor is a little more meaningful depending on damage types, mostly when the "Deflect" difficulty modifier is enabled. You can scroll to weapon changes on bottom if you don't care about the details


Armor Rework & Technology Ruleset Iteration




Quote Shrike:
What does this accomplish?
Previously, enemy armor became irrelevant at higher weapon damage (especially for shotguns) and very hard to judge. Headshots and criticals also just overshadowed armor totally. Now it will perform consistently throughout the game.

While we want to keep the game feeling mostly the same, this will make for a bit stronger dynamics between the weapon and ammo types, with the end goal of having each ammo type have their own role and strength and not just have “assault rifles be the better smgs”

This new system is also far easier to balance and can be easily scaled towards more hard core and soft core values, while the old was near impossible to balance (Tank with 300 armor would leave shotguns useless but snipers wouldnt care at all per example, so higher values than 150 were basically never used, it just didn't work well)




New Armor Values::





Deflect Difficulty Modifier changed:





Item / General changes:





LONG STORY SHORT




Quote Shrike:
Keep in mind that there can be some outliers that are not transferred over well so its important you tell us what you think. This will maybe cause a few issues in the short run but be much better in the long term, but after extensive beta test and a bit of reduction of armor impact it should feel very similar. This is largely an investment in the future.




Damage Type balance due to armor changes:




Weapon Balance:





Quote Shrike:
Again please remember that, the soft ballistic, shrapnel, laser, fusion and varied others have had their base damage increased with the armor change, so base damage may have increased PLUS additional increases for certain weapons as stated above (Example: Spectre got higher weapon damage but also the soft ballistic ammo deals more base damage to compensate being weak versus armor)


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We also put the Arena DLC and the 2 Supporter packs in a bundle as it was very confusing to find through the store. All these 3 work for both the full game and the free arena standalone! (Click = Link)




We are also hiring! - https://www.flowfiregames.com

Game 2 is still on track (don't forget to be in the newsletter!) but we are now expanding the Synthetik team and great things are to come for the Synthetik universe!

Next update on the roadmap is "ULTIMATE" as planned, coming with the console launch, some story elements, better ending, new music, achievements and more! Stay tuned.


Ok thats it!
We hope you enjoy.
- Team Flow Fire Games







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