Here are the changes between the older version 1.15b, which was initially available on itch.io, and this newer 1.16 version.
If this is your first time with this Experience, do not read those changes, as they contain spoilers.
There has been a LOT of changes. Some very small and barely noticeable, some as big as story changes. Here's a non-exhaustive list:
Significant changes:
Those changes are significant and, if you've played the game before, you should read through them.
- Steam version! WTDC has over 30 achievements spread across the three possible Arcs.
- New and improved third Arc. The previous version was a bit too short and not very impactful. I've added a couple extra scenes to it.
- The "Extra" files are now saved in your My Documents folder instead of inside the game's installation folder. This was necessary due to Steam often being installed in Program Files, which makes it impossible for the Experience to save files without admin privileges.
- Pause menu now allows you to change the volume and quality settings in real time!
- The pause menu now also works with a controller.
- The Sunlit City now triggers without choosing Happiness in the First Arc.
- A bunch of new little texts and changes to the game in the Second Arc.
- The Main Menu now shows which Arc you're currently at, and there's also a volume slider.
- Each new scene now shows "Progress Saved", along with the chapter number and name. Just in case some people didn't know: yes, there's an auto-save feature. The game saves your progress whenever a new level is loaded up.
- Some more optimization changes, mostly through better anti-aliasing and lighting.
- Made the bad ending choice a bit more obvious.
- Changed up position of the Dormitory's clock in the Second Arc.
- Added event if you push the Ball in a Goal.
- The startup config menu has been removed in-favor of in-game controls! You can now change your quality settings and switch between the QWERTY and AZERTY keyboard layouts directly from the pause menu!
- Don't try lying about your purpose(s) in life.
Smaller changes:
Those changes are mostly for quality of life or under the hood improvements.
- Subtitles are now set to show by default. You can obviously decide to remove them at any time!
- Slightly increased speed in School level, as it is one of the biggest levels and can take quite some time to complete.
- Fixed the forced application ending when choosing the bad ending.
- Added sofa in the Purpose room and finally re-opened the windows.
- Added text in opposite direction of the Black Hole, and changed up the usual text.
- Added some more credits in final level(s).
- Re-positioned drowning/respawn trigger in the Lake scene.
- Deactivated jump ability once your movements are slowed in the Poem level.
- Lowered the "back" mannequin eyes position in the Metro scene.
- Adjusted a bunch of post-processing values. No more green underwater!
- Added some dust in the City light.
- Removed the lights from the Forest trees. There were waaay too many of them. Should greatly improve performance in the area.
- Adjusted some texture cuts in a few areas.
- Adjusted some sound volumes for a better overall mix.
- Adjusted position of the "You're not a new player" message in the Second Arc.
- Desktop grab should now only grab the main screen instead of all your screens.
- Added sounds when walking in the Sewers' low water.
- Added/adjusted colliders (invisible walls) in some levels to avoid people from wandering too far away.
- Added some more models in the Hermitage level.
- Improved the camera tracking script's performances.
- New "Extra" file added when first starting the Experience.
- Changed up Factory's atmosphere a bit to be slightly darker and less saturated.
- Adjusted City's reflections and overall atmosphere. Reduced the amount and intensity of glitches.
- Fixed shadows offset in School level.
- Glitched up the Second Arc's end scene more.
- Fixed some of the Z-fighting issues in a few areas.
Thanks everyone for your amazing support, and as always: don't forget your light.