1.1.4 (Build 10.1) Change List
Improved
- If a key that is within the radius of a door that requires it is picked up, the door will recognise the player now has the key and will open immediately. In the past, the player would need to move out of and back into the door radius to trigger the door
- Gave a slight damage bump (10%) to the crit chance modifier
- Improved Loot Shrine save system to correctly save on exiting the shrine
- Tweaked ranged brigand data to bring them in line with ranged skeletons
Fixed
- When a key is picked up while the door key required icon is flashing, the icon is set to on after the flashing finishes.
- Fixed variation 6/7 of hanging sign prop - nows shows all 7 variations correctly
- Fixed half health event not being fired if the enemy was killed by falling off the world while above 50% hp
- Fixed active crit chance displaying the wrong number in the item display