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Hero Update now Available! - Patch 0.9.4

VR Dungeon Knight · Community Announcements · February 01, 2019

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Hero Update


A new year has arrived for VR Dungeon Knight! We had an amazing 2018 with a lot of new content and updates! Thanks a lot for all the great feedback and support! You can all rest assured that this year will, yet again, be filled with updates and improvements, starting with this brand new Hero update! So grab your nearest Dungeon buddy and let's start by exploring this new update!




Added: Hero Mode


Only the oldest legends speak about the Tree of Heroes. An ancient being which grows on heroic deeds and acts of kindness. Her presence alone can cleanse all evil from your heart. Only the most skilled fighters and mages will survive her blessing. Heroes have a lot to lose.



How to activate Hero Mode
You can find the Tree of Heroes inside the Chamber of Heroes in the back of the room.
Approach the Tree by taking a "Leep of Faith" and interact with the Helmet to activate her blessing. This blessing will engage “Hero Mode”. An indication of Hero mode will appear on your belt. This mode will change the following:

Features Hero Mode


We got a lot of feedback on how the "Hard" Dungeon mode is still not hard enough. We hope that we can satisfy the craving for a hardcore Dungeon Run by adding a "Hero mode" that increase the difficulty immensely and give the game a whole new feeling. Enjoy!




Changed: Prologue


A great adventure starts with a good introduction and proper training. That is why we reworked the prologue of the game. This includes a visual update of the introduction story and the addition of a new tutorial area for first-time players. The Tutorial area introduces the player to all the different mechanics in VR Dungeon Knight. There is a special area for Agility, for the introduction of climbing and swimming, an area for Ranged Combat, for the training in bow and spells, and we have an area for Melee Combat, where you can train your skills with sword and shield. First-time players can decide if they want to skip the tutorials. You can always find and replay the tutorial in the Main Chamber besides the Option Room





Changed: Backslot


We reworked the Backslot system. The old version was built on a single back point, which was not easy to reach for some and made the wielding of items on the back way too tricky. The new system is more based on player height and hand position. This makes the range of the back slot larger, extending it behind the head and shoulders. It is now easier to place and grab weapons on your back.

This rework was a largely requested feature from the community. We hope this will increase the usage of the backslot, especially with Player who are using VR System without 360 tracking.







Changed: Magic


After many hours of reading ancient and dusty spell books and with an online learning course from a British Magic school, we discovered how we can improve our magic. All spells are now more accurate, making it more consistent to hit enemies from afar. We also added subtle aiming assistance, which shows where your spells will land. The assistance can be turned off any time in the Options Room.





Added: Blood Options


We added the option to change the appearance of blood. You can change the look from real blood to a cloud of white dust. This option is accessible in the Options Room.



Added: Adaptive Dungeons


We’ve expended the Winstreak adaptation System. This system balances the Dungeons difficulty based on your previous performances. It makes the Dungeons more difficult and longer when you win but slightly easier and shorter when you lose, it now also makes enemies more fierce, attacking faster and more aggressive. The main goal of the system is to balance the gameplay for each player individually, giving new players a boost, and longtime veterans a challenge.



Changed: Combat


Combat has been enhanced in both speed and action. We lowered the amount of slow motion to focus more on the on quick blocks! The Enemy stun duration from blocks have also been lowered by 25%, for a feast recovery. Enemies are now more adaptive on the playstyle you prefer for improved counter attacks.




Changed: Orcling





Changed: Orc





Changed: Spectral Clubber





Changed: Ghost





Changed: Sorcerer





Both the Ghost and the sorcerer couldn't be hit by the muskets, this is now fixed






Changed: Mace









Bug Fixes






Discord


If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

Socials


Besides getting a heads up on new VRDK content and other Wolfdog games, it would be amazing for us if you guys could consider a follow or share on our socials! It will help us out a lot! ːsteamhappyː

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Thanks


Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

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