⚜ SteamCozy

Home / News / VR Dungeon Knight

Musket Update now Available! - Patch 0.9.2

VR Dungeon Knight · Community Announcements · September 27, 2018

Read the original on Steam ↗




Musket Update


Another new update rolls out for VR Dungeon Knight. It's full of guns a new enemy and new adventures.

Added Muskets
It is time to pack some heat Dungeon Knight! We’ve added the muskets to your armory. These rifles are a great way to deal a large amount of damage from a good distance. Each musket has its own speciality, like the sniper rifle for large distances and the rifle axe for close combat. All rifles must be reloaded manually after each shot by holding the rifle in both hands while holding your hands close together. Muskets can be unlocked like any other weapon.


Added: Musket Rifle


The Musket Rifle is the all-around gun, useful for any situation. Make ready, aim, Fire!

Abilities and Statistics



Added: Musket Sniper (Blackmark Weapon)


Snipe your enemies from afar with this deadly high ranged rifle. (Or try a no scope.)

Abilities and Statistics



Added: Axe Rifle (Blackmark Weapon)


What is better than an axe? An axe with an ability to shoot your enemies in the face!

Abilities and Statistics



Added: Sorcerer of Unholy Order (Servant of the necromancer)


Once sworn to protect the world from evil. The order of Sorcerers could not withstand the corruption of the Necromancer. Now they dedicate their lives and power to dark magic and destroying any Dungeon Knight in their path.

Abilities and Statistics



Added: Adventure Mode and Nightmare Mode


We have replaced the normal and hard difficulty with an Adventure and Nightmare Mode.

Adventure Mode
This mode will generate a Dungeon with a combination of traps, exploration and enemy rooms. It has a more relaxed pace and gives the player a mix of exploration, combat, and adventure. It's the perfect setting for starting players and shows every aspect of a Dungeon.

Nightmare Mode
The Nightmare mode is a more hardcore approach to the dungeons. It only uses rooms with enemies in it, making it more focused on combat and survival. Large rooms without enemies are removed, and the player doesn’t get a lot of breaks between fight. Advised for more experienced players.

We felt that the old difficulty setting (normal and hard) weren’t that different from each other. A lot of players only went for the hard setting, which made the normal setting almost redundant. We also noticed that some player love exploring, while others mainly want to fight. By separating the modes from playstyle instead of difficulty we hope that more players will choose one of the two Dungeon depending on what they want to do.


Added: Portal of Souls


The old Multiplayer doors are replaced by the Portal of Souls. Besides the appearance change, it also has a different way to use it. When there is a game available a portal will appear, allowing you to step through and join a fellow Dungeon Knight on his quest.
The portal will make it easier to spot and join an available game.



Changed: Stealth Trial


You will now need 75% of your kills to be stealth takedowns in order to succeed the stealth trail. (instead of no detection) If you remain in stealth while proceeding to the next room all the monsters you skip in the previous room also get added to your stealth kills count. Neat!
Monsters you skip mid-combat will get counted to your normal kills count though.

Added: New Temple Dungeon Rooms


We added some new Temple themed Dungeon rooms. These rooms will expand on the one already in the game and will focus more on exploration and combat.





Added: Carry Weight


Your movement speed is now capped based on your weight! You know that indicator on your belt. All items and weapons have a weight that will add to your total weight. This will make you slower with large and heavy weapons. This applies to Touchpad Movement AND armswing. Teleportation will receive a cooldown in between jumps based on the weight and distance in a later update. If you want to be a true speedrunner in this update you need to invest points into dexterity or purchase the thief/assassin class to achieve a fast speed. A heavy knight class with heavy weapons now also plays like one.

Speed Cap


Class Changes





Changed: Orcling





Changed: Orc





Changed: Spectral Minions





Changed: Sorcerer





Changed: Spectral Summoner









Changed: Pistol





Changed: Iron shield





Changed: Arrow Quiver




By lowering the quiver stock we want to empower the player with a Ranger kit.


Changed: Staff of Light





Changed: Demonic Staff









Bug Fixes




Hot Fixes


Hotfix 0.9.2a (28-09)


Hotfix 0.9.2b (30-09)

We are looking into Window Mixed Reality Thumbstick support and Smooth Turning movement system for future implementation




Discord


If you haven't already don't forget to join the VR Dungeon Knight Discord! Share your comment and suggestion below!

Socials


For more information about current and future updates, from VR Dungeon Knight and other Wolfdog Interactive games, follow our Socials!

Thanks


Thanks for all the support and feedback from our amazing community. This update is made possible by you guys!

VR Dungeon Knight MORE ON STEAMCOZYVR Dungeon Knight 75.2% positive · 1,413 reviews Price tracking · player charts · similar games →