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Patch Preview - Scheduled for September 21, 2018

The Culling · Community Announcements · September 20, 2018

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Greetings contestants!

As we close in on a week of The Culling being free-to-play, we have our first post-Origins patch inbound. Rather than making sweeping changes this new patch is intended instead to get melee combat feeling even closer to Day 1, as well as to address some big quality of life issues and bugs. We’ll have more to announce about our longer-term roadmap, including when you can expect Origins on Xbox One, soon.

Servers will be down Friday, September 20th at 8AM Eastern for up to 4 hours.

Changes

- Melee Combat

- Reduced spawn rate of firearms in Blue Crates and Red Crates

- Removed Dynamite, Impact Grenades from Green Crates

- Fix for aiming down the sights with a ranged weapon not providing an accuracy bonus

- We now hide crosshairs when aiming down the sights with ranged weapons

- Voice communication now uses push-to-talk (mapped to Left Alt by default)

- Fixed several keyboard keys that could not be mapped

- Added menu option to invert mouse Y axis

- Fixed bug that allowed players to apply a second satchel to unlock 5th inventory slot

- Fix for exploit based on recycling the Detonator for a Remote Explosive

- Don’t show player count on main menu (the count was not accurate and didn’t account for players who were in matches)

- Fix for bug where Sabre applied cripple wound even when Disabler perk was not equipped

- Fix for US West not being selected as an automatic region

- Golden Arm perk description now accurately reflects that Golden Arm’s bonus damage scales based on distance from target (reaches 100% bonus damage at 20 meters)

- Trapper now provides a single Steel Caltrops

- Fix for bug with Explosive Runs description that stated the stim grants 25% boost for 30 seconds (it provides 15% boost for 2 minutes)

- Fixed UI typo for Headphones

How do you feel about our patch? Share your thoughts in this survey

Until Next Time,

We’ll see you on the Island.
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