- Some enemies had errors in their hitbox z axis scale. Meaning that the player could get hit when appearing out of range. This has been fixed.
- Slightly increased player's hit range in the z axis.
- Added indicators for items that are obscured by the environment.
- Fixed a bug where the camera would sometimes drift when starting a boss level.
- Fixed camera drifting bug when Connor was selected as player 2.
Patch Notes 1
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