Moreover the Lua scripting API has been extended with some new and improved commands and hooks.
Changelog
- [FIXED] hudtxtalphafade and hudtxtmove did not work with IDs >= 50
- [FIXED] animation tweens (tween_animate) were not sent correctly to players joining after creation
- [FIXED] SG552/Aug invoked Lua reload hook with mode 0 instead of 1 when reloading while using scope
- [FIXED] Rendering issues with old maps containing the deprecated Info_OldRender entity
- [FIXED] Lag compensation did not work at all on dedicated servers
- [FIXED] Network shot handling for shot packets which arrived too quickly wasn't working correctly
- [CHANGED] Lua command addbind is no longer case sensitive (e.g. it now works with "a" and "A")
- [ADDED] Discord link added to main menu
- [ADDED] Server log now also shows Steam login info when a new player connects
- [ADDED] "-" prefix for mp_buymenu to disable the visual buy menu silently
- [ADDED] Lua command removebind (removes a single Lua key)
- [ADDED] Lua command removeallbinds (removes all Lua key binds)
- [ADDED] Additional projectileid paramter for Lua hook "projectile"
- [ADDED] Lua hook "projectile_impact" (when projectiles hit walls/ground)
- [FIXED] Lua key binds which were added AFTER players connected did not work for these clients
- [FIXED] It was possible to add the same Lua key binds multiple times, causing follow up issues
- [REMOVED] Physics checkbox removed from server settings (not enough space, too broken)