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Patch 1.1.5 is out! Level Design changes!

Dandara: Trials of Fear Edition · Community Announcements · September 10, 2018

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This includes everything on the 1.1.4 patch, like the rotating map, of course.


LEVELS AND DESIGN:

- Screen Shake added when Dandara takes damage.
- Better Dreamworlds overall. Better separation of battles, smoother difficulty curve in the Fake Village, less leaps of faith.
- Subtle changes in Dream Worlds make it clearer how to "solve" the vortex puzzle.
- Changed enemy positioning and room layouts from the Fortress to achieve clearer challenges and smoother difficulty.
- Scythe Soldiers and Golden Sorcerers now are more aggressive, and can dodge a continuous bursts of attacks (like a bunch of missiles!). A player cannot ignore them as easily as before and is more encouraged to engage in battle with them.
- Wall Siblings are way more happier to see you than before >:D. (Audio changes)
- Basher and Bubble Basher now are hostile if attacked from afar.
- Breach in the Wall room is now inaccessible initially after crossing the Colossal Bridge to avoid needless frustration.
- Minor level design changes in the Desert and Capital.

FEATURES:

High damage attacks on Dandara now screen shake.


BUG FIXES:

- Wall Siblings do not die mysteriously some time after attacked by an Anxiety Shock and going to the sides.
- Basher and Bubble basher weird animation bug fixed.
- Damage bug that can kill Dandara in rare situations after walking through doors is now fixed.
- Sound fixes around the Salt.

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