Changes:
- First 4 modifiers for MP are unlocked by default
- Clean up Ping display on HUD in MP
- Show level image when voting
- Added Purple & White to HUD color option
- Upgrade Points gained a small audio cue to help players find them
- Reduced frequency of robot teleportation, especially on Trainee & Rookie
- Robot eyes flicker when they are damaged
- Updated Europa (music in Mission 7)
- Added Camera shake & Screen flicker options (so they can be lowered)
- Markers now have an SFX for activating/deactivating, and they try harder to be placed validly
- Changed Matchmaking screen a little, including adding a Discord button for quick link to 'Play together' channel
- 'Unlock weapons' cheat now also give you the last missile & weapon
- Added a new 'Mouse Limiting' Option & tweaked Strong/Very Strong/Max(new)
Fixes:
- Typo in Linux batchfiles
- Issue that could lower the max number of players allowed in some lobbies
- Server stability issues
- Rearview not working with Cockpit on
- Issue that could cause a white/blackscreen
- Removed 'Overload Development Build' from main menu
- Hide bosses until the player enters the 'boss room' to prevent the player from getting stuck in the level
- Typos
- Issue with 'homing' sound not working in Missions/Challenge Mode
- Issue with Robot count being wrong after Save/Load in NG+ Ymir
- Issue with Cryotube count getting off (and screwing up the achievement)
- Weapon selection issue with just mapping the second slot
- Issue with doors getting closed/locked after the reactor is destroyed
- Save/Load issue with end-game containers dropping items multiple times
- Timing thing so secret levels should now always display the reward for completing them
- Don't allow invalid GoG/Steam characters in Pilot name
- Savegame count issue that was messing with achievements
- 'Flyin' Solo' - wasn't ignoring Keys
- Save/Load issues with the states of robots & doors
- Lvl 15 warp portal issue
- Reduced VR hitching in CM/SP (synced physics back to 90hz, was set to 120hz on accident)