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Development Update: 7 October 2019

Stars in Shadow · Community Announcements · October 07, 2019

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That transmission... Mother's deciphered part of it. It doesn't look like an S.O.S. It... it looks like a warning.

Today's update contains some significant changes to economic balance and AI behavior, as well as a number of UI and gameplay improvements. As always, your feedback and suggestions are important to us, so keep them coming!

Economic and Difficulty Balance Changes


We've felt for some time that it was a little bit too easy for factions to field impossibly (and sometimes game-breakingly) large fleets, and so we have substantially adjusted economic balance by increasing ship upkeep costs and curtailing the number and value of trade routes. Players must now invest more in economic support infrastructure as their fleets grow larger than a certain size.

Because these smaller fleet sizes negatively impacted the capability of AI factions to present a challenge on the harder difficulty levels, we also spent a lot of effort to improve AI play. We feel that the AI now plays a better game, to the extent that we ended up reducing some of the bonuses the AI receives at easier difficulty levels.

We also were finding the Gremak advantages to be a bit lackluster in many games, and so we juiced them up a bit.

Patch Notes for 7 October 2019 (ver. r38550)


Gameplay Changes and Additions

Economy Changes and Additions

UI Changes and Additions

AI and Difficulty Changes and Additions

Fixes

(Click here to view the complete development changelogs, and here to view the development roadmap post.)

That's all for now. We have more updates in the works, so see you soon!

I can't lie to you about your chances, but... you have my sympathies.
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